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By default, RPG Maker gives you 5 equip types to work with:
 

EquipSlotsCore2.jpg


You also have the ability to add and modify equip types directly in the database in the Terms tab.
 

EquipSlotsCore3.png


However, one problem you might notice is that every actor will have those equip slots, even if they can’t use any of the equips that you’ve designed for those slots.
 

EquipSlotsCore4.jpg


Another problem is you can’t add multiple copies of the same slot to an actor: they can only have one of each. Want to wear two accessories? Can’t be done.

This plugin solves that problem. It provides ways for you to customize your actors’ equip slots, allowing you to choose exactly which slots they will have in the game.
 

 EquipSlotsCore6.jpg


More information and downloads are available at HimeWorks


This plugin provides bare-bones equip slots functionality and does not come with a custom scene.
This gives you the flexibility to introduce your own equip menu.
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I found a bug (even when using the Yanfly item core path). The script seems to make it where any skill that is added by a weapon or piece of armor doesn't show up when the item is equipped. 

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I found a bug (even when using the Yanfly item core path). The script seems to make it where any skill that is added by a weapon or piece of armor doesn't show up when the item is equipped.

What skills? You mean the ones added through traits? Those work fine for me. By "item" I'm assuming you're not actually equipping a potion?

Edited by Tsukihime

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Huh. Weird. They don't seem to want to work when I have the plugin on. I can't think of what might be causing it, though. Since the only other plugin I know that i have that changes how equipment works is the yanfly item core, but even then I was using your patch for that.

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Yeah, I do. It just doesn't show up when I go to activate it, but naturally learned skills do.

You'll have to disable plugins, see if it works, then re-enable one by one.

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Hmm, so they weren't being equipped at all. The way the equips are initialized might not be intuitive, but I don't see any way to work around the default initial equip box.

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Yeah. No fault of your own. Just me dipping into the well of bottomless stupidity I keep in the basement for when my mind just doesn't feel like thinking.

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