HeckHound 61 Posted November 14, 2015 So, I've got most of the background for the civilization that'll be in a game. I was just wondering if anyone could think of any other aspects that need to be created. I'll note that I haven't looked at wars because the basis of the civilization is that of peace. Without going into detail, so far I have: Founding of the civilization Founders Reason for founding Basis of the civilisation Society as a whole How society was divided How society interacted with each other Education system Government as a whole What governmental system was used How members were elected Trade Belief system Deities Marriage Death Fall of the civilisation Notable figures in history Alphabet and dictionary Share this post Link to post Share on other sites
EpicFILE 200 Posted November 14, 2015 It seems complete already. The only thing left that I can think of is ceremony. Perhaps there are some kind of ceremonies during some special events? 1 Share this post Link to post Share on other sites
xoferew 261 Posted November 14, 2015 Geographic location? Are they on the coast where their lives revolve around obtaining seafood and naval defense? on a small island where they have little contact with other civs? in a mountainous region where central government is hard and every valley speaks a different dialact? A fertile delta where they can grow tons of food and have to fight off other civs who want the land? An area rich in iron and gold where mining is key to their prosperity? 1 Share this post Link to post Share on other sites
HeckHound 61 Posted November 14, 2015 Ahhh, I didn't think of them. Thanks guys! Share this post Link to post Share on other sites
markA 9 Posted November 14, 2015 I think natural and human resource is definitely one. You can't build a civ without any resource. Well, It might not be important for games because they usually get money everytime you kill monster and there's a bunch of them. Share this post Link to post Share on other sites