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Perma-Death Problems

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I'm currently trying to create a system that removes a character from your party should they die (Think: Fire Emblem)

 

I tried to create a common event that is called on at the end of every turn, which checks if any party members have the "Dead" status effect.

If a character has said status effect, the game will display "<character name> has died..." and remove them from the party.

 

When trying this, it worked.. sort of.

 

It DID display the message and remove the character from the party, but it would do this every turn after they died.

 

Does anybody have a fix to this? Or perhaps a better method for perma-death?

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Turn on a switch after they died and then only display the message if that switch is off?

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Hey! It lives! Er, well, technically they're dead, but, y'know...

 

Thanks, jackus, I don't know why I didn't think of that.

 

Much appreciated!

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How about you have it check if the characters are in the party, and only display the message for each character if that character is dead but in the party.  Since you're removing them permanently, that should theoretically work, plus it'll keep more switches open for other things.

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