Akura 25 Posted November 16, 2015 I like to make Skulls a Kind of Currency. (cant find any bone icons >.>) everytime you kill a monster you get like a random number of Bones or Skulls but i dont know how to increase the amount of items droped or how rare they are. =/ Share this post Link to post Share on other sites
Seriel 830 Posted November 16, 2015 Does this help? http://mvplugins.com/plugin/HimeWorks/More%20Enemy%20Drops Share this post Link to post Share on other sites
Akura 25 Posted November 16, 2015 (edited) Does this help? http://mvplugins.com/plugin/HimeWorks/More%20Enemy%20Drops yes thats what i need but.... Edited November 16, 2015 by Akura Share this post Link to post Share on other sites
Tsarmina 2,612 Posted November 17, 2015 Moving to requests. whoops. Also, what's the but? ._. Share this post Link to post Share on other sites
Akura 25 Posted November 20, 2015 Moving to requests. whoops. Also, what's the but? ._. i ran into a problem with it i cant tell it to let me get more then 1 item in a stack other words. i like a monster to drop 50 potions not 1 LMAO thats what i wanted to BUT i figured out if i make it drop a bag of *said item* that could work. but only a work around LMAO i still having issues with the random drop from opening a container i dont know how to do that Share this post Link to post Share on other sites
amerk 1,122 Posted November 22, 2015 I don't know so much about MV, but the previous versions only ever allowed 2 items, with scripts allowing additional but still 1 at a time. It's one of the limitations that doesn't make sense (not being able to include a quantity next to the item being dropped), but yeah, the bag of goodies thing could work. The other work around is to event the drops instead using them in the database. Then you could even a group of enemies, and branch that if you win have random variable that will drop various amounts of items. Of course, for that, you'd be better off using touch encounters instead of random. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted November 22, 2015 (edited) i ran into a problem with it i cant tell it to let me get more then 1 item in a stack other words. i like a monster to drop 50 potions not 1 LMAO thats what i wanted to BUT i figured out if i make it drop a bag of *said item* that could work. but only a work around LMAO i still having issues with the random drop from opening a container i dont know how to do that Let me update the plugin to allow you to specify how many you want to drop. Would this seem like too much to write? <enemy drop> item: "i1", amount: 5, chance: 100% </enemy drop> Which basically means there's 100% chance to drop 5 counts of item #1 Edited November 22, 2015 by Tsukihime Share this post Link to post Share on other sites
amerk 1,122 Posted November 23, 2015 I haven't used MV (don't have it) but that looks fairly simple enough. Share this post Link to post Share on other sites
Akura 25 Posted November 23, 2015 i ran into a problem with it i cant tell it to let me get more then 1 item in a stack other words. i like a monster to drop 50 potions not 1 LMAO thats what i wanted to BUT i figured out if i make it drop a bag of *said item* that could work. but only a work around LMAO i still having issues with the random drop from opening a container i dont know how to do that Let me update the plugin to allow you to specify how many you want to drop. Would this seem like too much to write? <enemy drop> item: "i1", amount: 5, chance: 100% </enemy drop> Which basically means there's 100% chance to drop 5 counts of item #1 i ran into a problem with it i cant tell it to let me get more then 1 item in a stack other words. i like a monster to drop 50 potions not 1 LMAO thats what i wanted to BUT i figured out if i make it drop a bag of *said item* that could work. but only a work around LMAO i still having issues with the random drop from opening a container i dont know how to do that Let me update the plugin to allow you to specify how many you want to drop. Would this seem like too much to write? <enemy drop> item: "i1", amount: 5, chance: 100% </enemy drop> Which basically means there's 100% chance to drop 5 counts of item #1 omg that is perfic!! : D thank you so much! Share this post Link to post Share on other sites
Tsukihime 1,489 Posted November 23, 2015 (edited) Well, I haven't implemented yet. Just throwing the idea out there. I'd like to include support for formulas as probabilities. Edited November 23, 2015 by Tsukihime Share this post Link to post Share on other sites
Akura 25 Posted November 24, 2015 Well, I haven't implemented yet. Just throwing the idea out there. I'd like to include support for formulas as probabilities. that would be nice. let me know when you do this ^^ Share this post Link to post Share on other sites
Tsukihime 1,489 Posted November 26, 2015 I have updated the enemy drops plugin to support the "amount" feature. Share this post Link to post Share on other sites