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Akura

How do you increase amount of items droped by monsters Oo

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I like to make Skulls a Kind of Currency. (cant find any bone icons >.>) everytime you kill a monster you get like a random number of Bones or Skulls but i dont know how to increase the amount of items droped or how rare they are.

 

=/

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Moving to requests. whoops.

 

Also, what's the but? ._.

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Moving to requests. whoops.

 

Also, what's the but? ._.

 

i ran into a problem with it :o i cant tell it to let me get more then 1 item in a stack :( other words. i like a monster to drop 50 potions not 1 LMAO thats what i wanted to BUT i figured out if i make it drop a bag of *said item* that could work. but only a work around LMAO i still having issues with the random drop from opening a container i dont know how to do that

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I don't know so much about MV, but the previous versions only ever allowed 2 items, with scripts allowing additional but still 1 at a time. It's one of the limitations that doesn't make sense (not being able to include a quantity next to the item being dropped), but yeah, the bag of goodies thing could work.

 

The other work around is to event the drops instead using them in the database. Then you could even a group of enemies, and branch that if you win have random variable that will drop various amounts of items. Of course, for that, you'd be better off using touch encounters instead of random.

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i ran into a problem with it :o i cant tell it to let me get more then 1 item in a stack :( other words. i like a monster to drop 50 potions not 1 LMAO thats what i wanted to BUT i figured out if i make it drop a bag of *said item* that could work. but only a work around LMAO i still having issues with the random drop from opening a container i dont know how to do that

Let me update the plugin to allow you to specify how many you want to drop.

Would this seem like too much to write?

 

<enemy drop>
  item: "i1",
  amount: 5,
  chance: 100%
</enemy drop>
Which basically means there's 100% chance to drop 5 counts of item #1 Edited by Tsukihime

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i ran into a problem with it :o i cant tell it to let me get more then 1 item in a stack :( other words. i like a monster to drop 50 potions not 1 LMAO thats what i wanted to BUT i figured out if i make it drop a bag of *said item* that could work. but only a work around LMAO i still having issues with the random drop from opening a container i dont know how to do that

Let me update the plugin to allow you to specify how many you want to drop.

Would this seem like too much to write?

 

<enemy drop>
  item: "i1",
  amount: 5,
  chance: 100%
</enemy drop>
Which basically means there's 100% chance to drop 5 counts of item #1

 

 

 

i ran into a problem with it :o i cant tell it to let me get more then 1 item in a stack :( other words. i like a monster to drop 50 potions not 1 LMAO thats what i wanted to BUT i figured out if i make it drop a bag of *said item* that could work. but only a work around LMAO i still having issues with the random drop from opening a container i dont know how to do that

Let me update the plugin to allow you to specify how many you want to drop.

Would this seem like too much to write?

 

<enemy drop>
  item: "i1",
  amount: 5,
  chance: 100%
</enemy drop>
Which basically means there's 100% chance to drop 5 counts of item #1

 

omg that is perfic!! : D thank you so much!

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Well, I haven't implemented yet. Just throwing the idea out there. I'd like to include support for formulas as probabilities.

Edited by Tsukihime

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Well, I haven't implemented yet. Just throwing the idea out there. I'd like to include support for formulas as probabilities.

 

that would be nice. let me know when you do this ^^

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