SharkerrBlue 7 Posted November 20, 2015 So, especially sprite (or just sprite/character) the only thing I know is about what happen when I input the name of a picture like this: $picture. But what happen if I use: !picture? And if there is more symbol to make a change of a picture in the game.. please let me know and tell me what does it do. Thanks! Share this post Link to post Share on other sites
Seriel 830 Posted November 20, 2015 $ means that it is a single sprite and not a sheet of 8. (See the RTP) ! = All I know is if you want a sprite to be exactly on the tile grid, use it. Share this post Link to post Share on other sites
SharkerrBlue 7 Posted November 20, 2015 Oh, so there are only 2 symbols($ and !)? Share this post Link to post Share on other sites
+ Takeo212 1,079 Posted November 20, 2015 $ means that it is a single sprite and not a sheet of 8. (See the RTP) ! = All I know is if you want a sprite to be exactly on the tile grid, use it. I though "!" was for the bigger sprites so when using bigger than the 32px heigh, the overlay passage for the tiles are a little corrected to match the sprites height - such as using a tall sprite and the above tile is an *. I know it's not 100% accurate on how it fixes this, but that was my assumption. Share this post Link to post Share on other sites
Seriel 830 Posted November 20, 2015 $ means that it is a single sprite and not a sheet of 8. (See the RTP) ! = All I know is if you want a sprite to be exactly on the tile grid, use it. I though "!" was for the bigger sprites so when using bigger than the 32px heigh, the overlay passage for the tiles are a little corrected to match the sprites height - such as using a tall sprite and the above tile is an *.I know it's not 100% accurate on how it fixes this, but that was my assumption. I don't really know. All I know is for characters that fit like tiles, you need it. Adding an exclamation point (!) to the beginning of a file name cancels the application of the four-pixel offset, and also turns off the translucent effect applied by the bush attribute. This is used mainly for object-type characters on maps, such as doors and treasure chests. It can also be used in combination with the dollar sign ($) special character. 1 Share this post Link to post Share on other sites
+ Takeo212 1,079 Posted November 20, 2015 Hmm fair enough - I rarely use them, but I nrmally make tiles based on the bottom of the tile anyway, so that seems rather strange. Ah well, can't argue with the manual! xD Thanks Jackus - sorry for the intrusion~ Share this post Link to post Share on other sites
Tsarmina 2,612 Posted November 23, 2015 OP has been suspended so I'll close this.~ Share this post Link to post Share on other sites