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tbone415

An open world RPG

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I have been working on a a project for a bit. It is about a civil war. Here is a bit of the overview:

 

 

 

 

The Empire (South)

The Hetseans hail from Hetsa the empire essentially. They are considered outsiders in Cenna (The place were the game is based) (PS. I made a post like 2 weeks ago about a place with the same name, just disregard that. I was quite tired) but control most Half of it. They are gifted warriors that use strong armor but weak weapons. They want to keep Cenna to keep the trade route that the empire relies on.

 

 

The Natives (Cenna)

Cennians hail from Cenna, and posses many skills, from alchemy to Templar's, these people love there home but fear the great forest. Many hate the empire, but some even joined it. They feel as if the empire is using them and want freedom.

 

 

So this is it for now I may post more later.

 

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It's open-world so there will be a ton of stuff to explore. Is there going to be just one storyline or there going to be at least two; one for each nation?

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Not too much to comment about at this point. You're making a game about a war and it takes place... in a place. There is an expanding empire and a native population. Neat, could certainly go into some pretty obvious but not necessarily heavy handed commentary. What is there for us to say about it though?

What ideas do you have for the open world? What's the story? Who are the characters? What's the gameplay? What are you struggling with?

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It's open-world so there will be a ton of stuff to explore. Is there going to be just one storyline or there going to be at least two; one for each nation?

two for each side.

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If I may jump in here with a quick suggestion, I think that you should outline an open world game in a bit more depth so that, if you want, the community or myself could step in to help you along the way- open world games are a challenge!

 

You should outline the size and shape of the world, what areas are most notable (perhaps a large mountain range, inland sea or lake, expansive forests etc.) and from that shape out the map that you are going to have to design, bearing in mind that an open world game will promote constant exploration and discovery of new, smaller details- extra work will need to be put into it.

 

You have already established that there are two main factions, but perhaps there are smaller factions also vying for some personal agenda in support of either your empire, or your natives. I'd be interested in what skills you want, are there any that are unique to a single faction that are awarded for certain deeds? Perhaps your favor with one faction might decrease the more you help the other?

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I've always been a fan of open-world games, but I've never played an open-world RPG before. It sounds promising though. The whole civil war aspect kind of reminds me of Skyrim, with some Nords hailing with the Empire, and some against them, due to the White-Gold Concordat. I still feel as though a lot more thought should be put into this, however.

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I've always been a fan of open-world games, but I've never played an open-world RPG before. It sounds promising though. The whole civil war aspect kind of reminds me of Skyrim, with some Nords hailing with the Empire, and some against them, due to the White-Gold Concordat. I still feel as though a lot more thought should be put into this, however.

I love the elder scrolls!

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