Tsukihime 1,489 Posted November 22, 2015 Battle backgrounds can be used to provide some sense of atmosphere. For example, if you're walking through a forest and you encounter an enemy, seeing some cute bunnies and trees in the background makes it feel like a forest. However, if you see dead bunnies and dying trees in the background, it feels much different. What happens if an enemy can cast a spell that will cause all of those bunnies and trees to die during battle? RPG Maker MV comes with an event command that allows you to change battlebacks. However, if you try to change battlebacks during battle, you'll notice that nothing happens. Instead, the change will only appear in the next battle. This plugin allows you to change battle backgrounds during battle. More information and downloads available at HimeWorks 2 Share this post Link to post Share on other sites
+ Takeo212 1,079 Posted November 22, 2015 Ooooh, that's really neat. I can imagine having some enemies with various "boosts" depending on the terrain - this would be pretty cool with that kind of mechanic. Thank Hime~ This plugins pretty neat, and will definitely be a nice addition to battles and environments. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted November 22, 2015 Ooooh, that's really neat. I can imagine having some enemies with various "boosts" depending on the terrain - this would be pretty cool with that kind of mechanic. Thank Hime~ This plugins pretty neat, and will definitely be a nice addition to battles and environments. There's a couple ways that may be implemented 1. Checking the current battleback directly. 2. Using some separate variable to keep track of terrain, and changing battlebacks to reflect it. You could then use this variable in things like damage formulas or other things I'd probably go with the second method. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted April 20, 2016 (edited) Plugin has been updated.The new update comes with a feature that allows you to "save" the current battlebacks, and to "restore" them later.Two script calls are provided for these functions.You can use them anywhere script calls are supported. Here is a video showing a simple battleback change before a skill occurs, and after a skill occurs.I use a plugin to execute common events before the skill is executed, but you may have plugins that allow you to customize the way the skill animations are done. Edited April 20, 2016 by Tsukihime Share this post Link to post Share on other sites