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Atmas_Sylphen

Worming my way into Pixel Art

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Tree%20Example%202_zpskp6cmra7.jpg

Tileset%20rework_zpshclstpzf.png

 

So, I'm no artist, not even close, but I want to attempt my own art for the sake of originality and to hopefully get skilled enough to make whatever I want. I'm starting this rocky journey with just edits of the RTP. So here is an example,.
Top Photo is almost from scratch, the trunk shape being from the RTP palm tree. The bottom is flayed and green so that it blends in with the grass tile.

The grass, dirt road, stone road, straight tree and fence were redone as well.

Edited by Atmas_Sylphen

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Looks like a great start!  You really got the trees looking round - I tend to make mine too flat and have to fix them later.  Some more shading on the right side of the green part of the tree would make them look even more three dimensional.  The texture on the dirt road is a good small size but you might want to shrink the size of the grass texture.  What program are you using for the graphics?

 

I think making a game look distinctive is so important, and the graphics don't have to be amazingly skillful art as long as they are solidly done and look like they go together, so good for you for taking the plunge!

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Thank you! I'm using PaintShop for all of this. The grass is too large? I think I see what you mean, it doesn't blend well into itself for tiling. Maybe if I layer the same texture in the opposite direction, it will split the grass in half... or make it look cluttered.

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