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Tsukihime

Enemy Classes

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Would you like a better way to manage your enemies' parameters and skills?

For example, if you have a plugin that gives you enemy levels, you could take advantage of using classes to determine what the enemy's parameters will be.

This plugin allows you to assign classes to enemies.

When an enemy has a class, all of their parameters will be based on what class and level they are. By default, they are assumed to be level 1.
They will also inherit all of the class features.

If no class is provided, they will just read from their own parameters as usual.
 

More information and downloads available at HimeWorks


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Exceptional plugin, Tsukihime. This is what I am talking about.

Definitely useful if you have trouble as a developer when it comes to enemy balancing.

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