+ Glasses 606 Posted November 27, 2015 (edited) Name: Quicksand Version: 1.3 Author: Mr. Trivel Created: 2015-11-27 What does it do? Allows regions to sink players and events in. If player sinks in completely - game over screen or common event can be executed. Screenshots: How to use? Set up tags Map Note. Full setup looks like this: <quicksand: [iD]> SinkSpeed: [FLOAT] SlowDown: [FLOAT] MaxSlowDown: [FLOAT] MaxSink: [iNT] SinkReached: [Common Event ID/0/-1] Dash: [true/false] CutOff: [true/false] </quicksand> What each of those do: <quicksand: [iD]> - start of region data, [iD] is for which region will it apply </quicksand> - end of region data SinkSpeed: [FLOAT] - How fast characters sink in SlowDown: [FLOAT] - How slower characters move per sink in MaxSlowDown: [FLOAT] - Slowest characters can move E.g. 0.5 MaxSink: [iNT] - Lowest possible sinking point (E.g. 30) SinkReached: [Common Event ID/0/-1] - What happens after player sinks in. 0 - nothing, -1 - Game Over, >0 calls Common Event of that ID. Dash: [true/false] - Is player allowed to Dash while in this region CutOff: [true/false] - Cut off part of sprite depending on sink in? Is it possible to set multiple regions on same map? Yes. Settings I used for the screenshot: <quicksand: 5> SinkSpeed: 0.1 SlowDown: 0.05 MaxSlowDown: 0.2 MaxSink: 10 SinkReached: 0 Dash: false CutOff: true </quicksand> Can I make events unsinkable? Yes. Just add <Unsinkable> to Event's note field. Plugin: <Link: Github> How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel. Edited May 12, 2016 by Glasses 2 Share this post Link to post Share on other sites
+ Glasses 606 Posted January 31, 2016 Version 1.1 - Fixed values staying false when declared as true. 1 Share this post Link to post Share on other sites
+ Glasses 606 Posted February 11, 2016 Version 1.2 - Removed redundant tags. Added Common Event execution on sink in. 1 Share this post Link to post Share on other sites
Jeanne d'Ys 166 Posted February 11, 2016 Neat! Now I can recreate that sunken ruin from Pokemon Black/White! XD Share this post Link to post Share on other sites
dragon3025 5 Posted May 11, 2016 (edited) This is an awesome script. I found a problem with the way the character looks while sinking though: I tried this out in a new project. Here's my quicksand settings: <quicksand: 5> SinkSpeed: 0.1 SlowDown: 0.75 MaxSlowDown: 0.25 MaxSink: 48 SinkReached: -1 Dash: false CutOff: true </quicksand> Edited May 11, 2016 by dragon3025 Share this post Link to post Share on other sites
+ Glasses 606 Posted May 12, 2016 @dragon3025, Fixed it. Grab the latest version. Version 1.3 - Fixed sinking into tiles that aren't tagged as Bush in database. 2 Share this post Link to post Share on other sites
dragon3025 5 Posted May 12, 2016 @dragon3025, Fixed it. Grab the latest version. Version 1.3 - Fixed sinking into tiles that aren't tagged as Bush in database. Thanks, I grabbed the latest. Share this post Link to post Share on other sites