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Name: Quicksand

Version: 1.3

Author: Mr. Trivel

Created: 2015-11-27

 

What does it do?

Allows regions to sink players and events in. If player sinks in completely - game over screen or common event can be executed.

 

Screenshots:

c9a5b93917.png

 

How to use?

Set up tags Map Note.

Full setup looks like this:



<quicksand: [iD]>

SinkSpeed: [FLOAT]

SlowDown: [FLOAT]

MaxSlowDown: [FLOAT]

MaxSink: [iNT]

SinkReached: [Common Event ID/0/-1]

Dash: [true/false]

CutOff: [true/false]

</quicksand>

 

What each of those do:

<quicksand: [iD]> - start of region data, [iD] is for which region will it apply

</quicksand> - end of region data

SinkSpeed: [FLOAT] - How fast characters sink in

SlowDown: [FLOAT] - How slower characters move per sink in

MaxSlowDown: [FLOAT] - Slowest characters can move E.g. 0.5

MaxSink: [iNT] - Lowest possible sinking point (E.g. 30)

SinkReached: [Common Event ID/0/-1] - What happens after player sinks in. 0 - nothing, -1 - Game Over, >0 calls Common Event of that ID.

Dash: [true/false] - Is player allowed to Dash while in this region

CutOff: [true/false] - Cut off part of sprite depending on sink in?


 

Is it possible to set multiple regions on same map? Yes.

 

Settings I used for the screenshot:




<quicksand: 5>
SinkSpeed: 0.1
SlowDown: 0.05
MaxSlowDown: 0.2
MaxSink: 10
SinkReached: 0
Dash: false
CutOff: true
</quicksand>



 

Can I make events unsinkable? Yes.

Just add <Unsinkable> to Event's note field.


 


Plugin: <Link: Github>

How to download Script. Click the link above, there will be a button named Raw, press Right Click -> Save As.

 


Terms of Use:

Don't remove the header or claim that you wrote this plugin.

Credit Mr. Trivel if using this plugin in your project.

Free for non-commercial projects.

For commercial use contact Mr. Trivel.


Edited by Glasses
  • Like 2

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Neat! Now I can recreate that sunken ruin from Pokemon Black/White! XD

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This is an awesome script. I found a problem with the way the character looks while sinking though:

 

 

 

Quicksand%20Problem.gif

 

 

 

I tried this out in a new project. Here's my quicksand settings:

 

 

<quicksand: 5>

SinkSpeed: 0.1

SlowDown: 0.75

MaxSlowDown: 0.25

MaxSink: 48

SinkReached: -1

Dash: false

CutOff: true

</quicksand>

 

 

Edited by dragon3025

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@dragon3025,

Fixed it. Grab the latest version.

 

Version 1.3

 - Fixed sinking into tiles that aren't tagged as Bush in database.

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@dragon3025,

Fixed it. Grab the latest version.

 

Version 1.3

 - Fixed sinking into tiles that aren't tagged as Bush in database.

Thanks, I grabbed the latest.

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