estriole 326 Posted November 27, 2015 (edited) â– Information â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› EST - Event Size And Trigger Version: 1.2 By Estriole File name: EST_Event_Size_And_Trigger.js â– Introduction â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This script can give Size to event. Event size is not passable by player. the size adding method also have lots of freedom. for example we can add 2 tiles up, 1 tiles left, 1 tiles right. There's also extra trigger feature. which add another coordinate where we can activate that event. you could also make every event size can activate the event. â– Features â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› - Event Size (LARGE EVENT !!!) - Extra Fix Size => fixed coordinate on map where you want to become size - Extra Dynamic Size => dynamic coordinate on map based on event xy where you want to become size - Extra Fix Trigger => fixed coordinate on map where you can activate the event. - Extra Dynamic Trigger => dynamic coordinate on map based on event xy where you can activate the event. â– Changelog â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› older changelog in spoiler v1.0 2015.11.02 Initial Release v1.1 2015.11.09 - more code tweak... - added temporary compatibility patch with Galenmereth MouseSystem Ex hopefully in his next update he add the feature i requested so i don't need overwrite and just use alias. - improved code to make it flow with EST - BUILD AND DECOR EX plugin v1.3 2015.11.10 - fix compatibility patch for Galenmereth MouseSystem Ex. which will crash if that script not installed. - fix dependency to Yanfly Core. (i create the plugins with Yanfly Core active. and didn't realize it fix MV bugs) now it should be ok without yanfly core. (i advise still using his core though it have many other bugfixes) â– Plugin Download â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Download Demo Download (All Build and Decor series share the same demo) â– How to use â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› 1) Give Event Size: place COMMENT tag on event page: <event_size: top left right down> example <event_size: 2 2 2 0> will add size 2 tiles up, 2 tiles left, 2 tiles right. XXXXX XXXXX XXOXX X = size, O = event position 2) beside above method you can Add Extra Size in case you have different shape of event graphic beside rectangular... there's two method. first is FIXED coordinate. second is DYNAMIC coordinate; -> Fixed Coordinate (static coordinate): give comment tag <extra_fix_size: [x1,y1]; [x2,y2]; [x3,y3]; [x4,y4];.......> every coordinate (array) MUST be separated by ; (semicolon) example: <extra_fix_size: [10,4]; [3,5]; [2,1]; [3,4]> will add extra size on coordinate above. -> Dynamic Coordinate (array) (based on event position. example event x +10, etc): give comment tag <extra_dynamic_size: [x1,y1]; [x2,y2]; [x3,y3]; [x4,y4];.......> every coordinate (array) MUST be separated by ; (semicolon) example: <extra_dynamic_size: [1,3]; [-1,4]; [1,2]; [3,4]> will add extra sizes in coordinate event x + dynamic size above... 3) we can make every event SIZE can also trigger the event... give comment tag <size_trigger> 4) number 3 not enough... ??? you can also add Extra Fix Trigger and Extra Dynamic Trigger -> Fixed Coordinate (static coordinate): give comment tag <extra_fix_trigger: [x1,y1]; [x2,y2]; [x3,y3]; [x4,y4];.......> every coordinate (array) MUST be separated by ; (semicolon) example: <extra_fix_trigger: [10,4]; [3,5]; [2,1]; [3,4]> will make we can trigger that event in 10, 4 coordinate, etc. -> Dynamic Coordinate (array) (based on event position. example event x +10, etc): give comment tag <extra_dynamic_trigger: [x1,y1]; [x2,y2]; [x3,y3]; [x4,y4];.......> every coordinate (array) MUST be separated by ; (semicolon) example: <extra_dynamic_trigger: [1,3]; [-1,4]; [1,2]; [3,4]> will make we can trigger that event in EVENT x & y position + coordinate above. Both Dynamic size and Dynamic Trigger coordinate will updated WHEN THE EVENT change places (moving, jump, etc) while fix size and trigger will remain static in that coordinate. â– Dependencies â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› None â– Compatibility â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› I'm new in JS... and MV is new engine... so i cannot say for sure. but it should be compatible with most things. â– Parameters â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› None â– License â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› Free to use in all project (except the one containing pornography) as long as i credited (ESTRIOLE). â– Support â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› While I'm flattered and I'm glad that people have been sharing and asking support for scripts in other RPG Maker communities, I would like to ask that you please avoid posting my scripts outside of where I frequent because it would make finding support and fixing bugs difficult for both of you and me. If you're ever looking for support, I can be reached at the following: [ www.rpgmakervxace.net ] pm me : estriole â– Author's Notes â•’â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•â•› This is part of the EST - DECOR AND BUILD SERIES. EST - SAVE MAP EVENTS EST - CLONE TRANSFORM DELETE EVENT EST - EVENT GRAPHIC SHIFT EST - EVENT SIZE AND TRIGGER EST - BUILD AND DECOR EX EST - REGIONMAPLOADER Edited November 27, 2015 by estriole Share this post Link to post Share on other sites