Animebryan 139 Posted December 4, 2015 I need a plugin for a 'disease' state like from Final Fantasy XII, where your Max HP always equals your current HP. Setting the 'Recovery/Pharmacology' Sp-Parameter to 0% isn't the same because there's still a difference between Max HP & current, which some skills may use (a.mhp - a.hp), just like the '????' enemy skill from Final Fantasy 7. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted December 4, 2015 (edited) What happens when the state wears off? Edited December 4, 2015 by Tsukihime Share this post Link to post Share on other sites
Animebryan 139 Posted December 4, 2015 The Max HP would go back to normal (the change or condition to Max HP would be temporary) Share this post Link to post Share on other sites
Nekotori 739 Posted December 4, 2015 What happens when the state wears off? The max HP will revert back to normal but the current HP won't heal up. Plus to determine the new Max HP when disease is applied: Ex: HP 9999/9999 Disease state added Received 9998 damage HP 1/1 Disease state removed HP 1/9999 Share this post Link to post Share on other sites
Animebryan 139 Posted December 14, 2015 bumping for help Share this post Link to post Share on other sites
Animebryan 139 Posted January 6, 2016 Bumping once again. Share this post Link to post Share on other sites
+ Glasses 606 Posted January 7, 2016 Something like that? 1 Share this post Link to post Share on other sites
Animebryan 139 Posted January 11, 2016 Something like that? Thanks! Works perfectly. Share this post Link to post Share on other sites
Seriel 830 Posted January 12, 2016 Closing this thread since it's solved. If you want it reopened, let me know! (PM or the report button) Share this post Link to post Share on other sites