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Animebryan

Need plugin for Disease state (MaxHP = current HP)

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I need a plugin for a 'disease' state like from Final Fantasy XII, where your Max HP always equals your current HP. Setting the 'Recovery/Pharmacology' Sp-Parameter to 0% isn't the same because there's still a difference between Max HP & current, which some skills may use (a.mhp - a.hp), just like the '????' enemy skill from Final Fantasy 7.

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What happens when the state wears off?

Edited by Tsukihime

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The Max HP would go back to normal (the change or condition to Max HP would be temporary)

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What happens when the state wears off?

The max HP will revert back to normal but the current HP won't heal up.

 

Plus to determine the new Max HP when disease is applied:

Ex:

HP 9999/9999

Disease state added

Received 9998 damage

HP 1/1

Disease state removed

HP 1/9999

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Closing this thread since it's solved. If you want it reopened, let me know! (PM or the report button) :lock:

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