TekZappa 0 Posted December 5, 2015 Hi , i'm working on a farming system and i figure out a way of placing events when consuming items from menu. It does not create a new event, it just teleport a preexisting event on the map to the player location. With this system i can plant my seeds anywhere i want instead of using specific tiles. The problem isthat i can place an event on top of another event,( i didnt even knew that it was possible) it act weird, you can see both textures and you can trigger on at a time. I need to know if there is any option to NOT being able to place an event on top of another and i also wanted to know if using too many events on a single map would cause performance issues. Thanks you I can upload any screenshots if needed. Share this post Link to post Share on other sites