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Takeo212

Can Attack Anyone During Battle Plugin

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Hey there~

 

I was wondering if I could appease to anyone the idea of making a plugin that - essentially - allows you to hit anyone in battle instead of the basic restrictions given in game.

 

So instead of the default restrictions, I can instead cast, say, HEAL and I can cast it on any party member OR on an enemy.

Having this sort of ability can allow me to create various skills and strategies that can maybe help the flow of battle more.

 

ie;

Enemy is inflicted with ZOMBIE

Cleric casts CURE on enemy

Enemy takes damage

 

or

 

Ally is low on HP and also has FireEater ability

Ally doesn't know healing spells - instead casts fire on ally.

Ally absorbs fire dmg and is healed.

 

 

I hate having to essentially make skills work around the default "who you can hit" thing.

 

 

If possible, having note tags that can modify what each skill hits

ie,

<skill: all> *hits anyone
<skill: 1 ally> *can only use on you or allies
<skill: all allies> *affects all allies
<skill: all enemies> *hits all enemies
<skill: 1 enemy> *hits 1 enemy

That sort of thing?

 

 

I'm sorry if this is a complex task - I don't require it immediately anyway, but will in the future so I thought I'd see if anyone is interested in this sort of plugin.

Thank you for taking the time to read this :)

 

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Umm, I'm using Yanfly's ATB (not sure if I'm going to be using the ATB or CTB though, but most likey ATB) system.

I have some battle add-on's but that's the only actual system I'm using right now.

 

 

Would that be a problem? 

Edited by Takeo212

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Not sure. Would have to see what happens when the plugin is written, since changing scope requires you to change the way targeting is done, and yanfly changes that I believe since you're no longer using the default window to select a target.

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Oh, I thought the default was still being used - just the way it's shown was different.

I'll update the OP to state this then. I hadn't realized this would affect the outcome.

I know compatibility is an issue amoung various scripters so sorry if this a bad request.

 

 

Umm, since it's also skill related, I should probably note as well;

I'm using Yanfly's Skill Core, Skill Cool Down and the ActSeq plugins though I don't know if that affects anything much.

 

Sorry >.<

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