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I really need your help,

I am looking for online or mmorpg script

Like. Battle online,chat online and more

For RPGmaker VX Ace

Edited by Daniel Tom

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Here's the online system they used for RMXP

 

http://forum.chaos-project.com/index.php?topic=3869.0

 

Maybe you can get a copy of XP trial and see if you can get an online server running?

Then try asking for it again after you're confident you'll get things working.

 

Cause it's not like writing a simple script that you just copy paste and start your game.

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Bump... I really need it !!!!

T.T

Just listen to Tsukihime. You will need at least a computer turned on 24 hours/day, all day, only to host a server. It's needed more than a script for creating a MMORPG. If you plan to use this for playing with 2 or 3 friends, think it twice. And if you are planning to have a large number of players, I DO NOT recommend you to launch a mediocre product (you will need expensive hardware and a good quality game).

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You can probably host it somewhere else though, depending on what you actually need lol

 

Like getting one of your friends to host it.

Edited by Tsukihime

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Honestly? The fact that at first mention of a server to host this, the reply was "What you meant?", means the OP isn't ready to undertake the endeavor anyway.

 

Kinda falls into the same category as "Can I run my game on xBox and PSP?" For that matter, questions about MMORPG/online might well be added to the same or another sticky. I'm happy to write it up if a mod wants to post it for me.

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OP, you'd be better off Googling Eclipse Origins and rolling with that instead. It's too much work to make RPG Maker go online since it can't already do that by itself, regardless of the fact that a script exists for XP (and I'm willing to bet that no one is willing to convert that script (if it's even possible) to RGSS3 anyway).

 

Not that I think you're even ready to host an online RPG in the first place.

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First thing you'd probably need to do is call up your ISP and tell them you want a Static IP Address. Most charge extra for it, but it's the only way to make certain that all your friends will connect to you each time they want to join your server. Then you'll need to set your router so that it works with the Static IP, and doesn't pass it off to your notebook or other computer in your home network.

 

After that, google SETTING up a server, and download the right host software. Install it. Get all your friends to download the proper client software and install it.

 

Now, you've about got a server set up for your games! You'd probably want to host VOIP chat, so download a server for that. (Ventrilio is fairly easy to set up.) Get your friends to download the clients and connect.

 

Congrats! You're on the way!!

 

Now, make your game server. Set it up to handle thousands of variables as it'll need to keep track of each character who's logged into the game and what they're doing. Hope you have a VERY good computer that can do such demanding processing, or else you're going to be forking out LOTS and LOTS of money for upgrades. Finally, develop a game-lite version that each user can use to play the game and send and receive data from your server.

 

Get each friend to download the game-lite and install it. Run your server. Let them run their clients. Connect, play, and then cuss real loudly. The problems are just NOW really starting... (Quest doesn't work. Zone won't hold so many players. Monsters aren't properly scaled for mass character swarms... People are hacking for UBER loot/coin... People are selling characters. Stealing other peoples characters. Trying to sell gold for $$. Trying to post child porn links, spam links, penis enlargement pills.... )

 

Good luck with the process. It's not one I'm willing to undertake unless I win the lottery first. (And I don't even PLAY the lottery...)

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First thing you'd probably need to do is call up your ISP and tell them you want a Static IP Address. Most charge extra for it, but it's the only way to make certain that all your friends will connect to you each time they want to join your server. Then you'll need to set your router so that it works with the Static IP, and doesn't pass it off to your notebook or other computer in your home network.

 

After that, google SETTING up a server, and download the right host software. Install it. Get all your friends to download the proper client software and install it.

 

Now, you've about got a server set up for your games! You'd probably want to host VOIP chat, so download a server for that. (Ventrilio is fairly easy to set up.) Get your friends to download the clients and connect.

 

Congrats! You're on the way!!

 

Now, make your game server. Set it up to handle thousands of variables as it'll need to keep track of each character who's logged into the game and what they're doing. Hope you have a VERY good computer that can do such demanding processing, or else you're going to be forking out LOTS and LOTS of money for upgrades. Finally, develop a game-lite version that each user can use to play the game and send and receive data from your server.

 

Get each friend to download the game-lite and install it. Run your server. Let them run their clients. Connect, play, and then cuss real loudly. The problems are just NOW really starting... (Quest doesn't work. Zone won't hold so many players. Monsters aren't properly scaled for mass character swarms... People are hacking for UBER loot/coin... People are selling characters. Stealing other peoples characters. Trying to sell gold for $$. Trying to post child porn links, spam links, penis enlargement pills.... )

 

Good luck with the process. It's not one I'm willing to undertake unless I win the lottery first. (And I don't even PLAY the lottery...)

 

This made me laugh soooo hard.

 

Regardless Eclipse is the best for this and I have had a lot of mmorpg projects in the past...all the way back to original playerworlds and Konfuze...it's a hard thing to accomplish trust me.

 

I was actually wondering if a script could be made for LAN play with 2 people. Co-op is cool but MMORPG is for the big boys...sry

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If your planning to do a mmorpg for vxace then i recommend that you first find out how much it takes to host a simple server, ie. 30-70% of your cpu used during server operation, and you better not do that to often or you'll burn out a pc's mother board they have special machines that are made to specifically to host servers at locations which companies who make mmo's use, I thought this might be a good idea at one point as well when i was using rpgmaker vx but after weeks and weeks of just trying to get a server up to hold the basic information you would need for the game i gave up, to do this you will actually need programming knowledge script or no script, also a general rule of mmo is the fact that they are constantly evolving to keep players interested can you really do that? THERE IS A REASON THAT IT TAKES A COMPANY TO MAKE MMO'S BECAUSE IT IS VERY VERY VERY DIFFICULT AND EXPENSIVE AND REQUIRES A LOT OF DEVOTION AND TIME, SO TRUST ME WHEN I SAY " you CAN NOT do this alone, at least not successfully."

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there is only 1 problem with your scripts and that's they are rgss2 scripts meaning they are usless with vx ace not only that but their in japanese so i'll be even harder for someone to transfer it.

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there is only 1 problem with your scripts and that's they are rgss2 scripts meaning they are usless with vx ace not only that but their in japanese so i'll be even harder for someone to transfer it.

 

Almost all of white flute scripts support all 3 engines. That's how it's been done for awhile.

Edited by Tsukihime

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i see so i retract my statement about the scripts being the wrong type however I didn't see anyway to import the script from the old engine it's saved on into the other and it doesn't really help that the script is in japanese (at least not in my case) as i cannot read nor do i understand that language, therefore i (and probably most of us here) would have to go through the tedious task of translating the script to english, and fixing all the bugs caused by set translation, in the end you might as well just make your own script altogether.

Edited by Yanomry

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Most japanese scripts arent that hard to translate if one actually took it upon them to sit down for half an hour and use an online translator. With a little fantasy you get most sentences understandable. But unfortunately many people get instantly demotivated or lazy when they encounter a foreign language.

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as a person who has actually attempted to translate a script, I personally know you can make it understandable but having 2 languages in a script is not friendly toward the engine itself therefore you will end up cleaning up bugs for hours on end, i did this and it i'm still coming up with errors from a script from 2 weeks ago.

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Bugs from trying to translate a script?

I think that shouldn't happen as long as you only translate commentary and strings (if there really are method-/variable-/class-/modulenames in a foreign language, you'll just have to "Search&Replace" every instance of that name). I think as long as there's no RegExp involved, there shouldn't be much potential for creating bugs.

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as a person who has actually attempted to translate a script, I personally know you can make it understandable but having 2 languages in a script is not friendly toward the engine itself therefore you will end up cleaning up bugs for hours on end, i did this and it i'm still coming up with errors from a script from 2 weeks ago.

 

No there shouldn't be an issue with having japanese and english comments I always mix them together.

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