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                                                                           TERRA EVIL (V.3 Updated Demo)

                                         AfI0a1w.png

 

Summary: Long ago the world was plunged into chaos through the appearance of a demon known as Ragnarok. After his defeat it is believed he had a son, but this is just a myth. You are a myth hunter, who has dedicated his life to hunting down this particular myth. 
 

Genre: Fantasy RPG

Average Demo Time: At Most- 1Hour

Game Progression: They game has not gotten far. And still lacks many crucial features, but the demo give you a general feel of what we are working towards. 

                                                                                   Recruitment- Unpaid (Please PM if interested)

                                                                                 Pixel Artist (Who can create holder style battlers)

                                                                                              Battle background Artist

                                                                                                        Script Writer 

                                                                                                         

                                                                                                         Optional

                                                                                                     SE- Composer

                                                                                                          Eventer

                                                                                                          Mapper     
 

Story / Setting / Purpose:

About 1000 years ago a demon who once was human arose from his slumber in an attempt to take revenge on humanity. The demon's powers were something no human could imagine, and the fiery rage he brought with him earned him the name Ragnarok.

 

After the news of the long feared and awaited day spread throughout the land, three great armies of the three greatest remaining kingdoms gathered in hopes of defeating the vengeful god that had brought destruction to the world. Sadly their hopes of victory were crushed in an instance, not even a soul remained after seeing the power of Ragnarok.. no one survived.
 
 When humanity had lost all hopes even the desire to live and  was on the verge of extinction,  only a few lucky wandering souls that no longer knew peace had managed to survive the frightening rage of the vengeful god.
 
On one fateful day the wishes of the  dead came true when finally six heroes appeared to fight Ragnarok.
 
After the long awaited day the heroes marched out to end Ragnarok's fiery torment , and in the end, they did. No one knew exactly how they managed to do so, and to this day it still remains a mystery all what was known about that day is  that 2 heroic souls lost their lives in the attempt to kill Ragnarok .
 
Years after Ragnarok's defeat a rumor arose that Ragnarok had a son ... a bastard son who was called by the name Ragnos it is said that his appearance would me our damnation...

 
Character Bios:
Your Character (Can be named) Background *Spoiler* Played in game

Gadwich- An obnoxious and sometimes annoying person. Not much is entirely known about his past.
 
Credits: Pretty Long...

 

 

Scripts

 

Soulpour-Lenneth CMS, Quick Save

 

Yanfly- Core Engine, Battle Engine, Text, Auto Battle, Save Engine, Shop Engine

 

XAIL Systems- Core, Inn, Journal

 

CSCA-  Core, Random Loot

 

Galv's Scripts- Animated Battlers, "New" Items

 

MogHunter- Anti-Lag, MOG_Battle_Hud_EX, Animated Cursor

 

Hime- More Choices

 

Falcao- Mana Stones

 

DaiNekoIchi- IMAGE WORLD MAP SYSTEM

 

Syvkal's Menu Bars VXAce

 

Tilesets

Evil Castle- Developer: ENTERBRAIN, INC  Creator: Sherman3D Publisher: DEGICA Co., LTD

 

Ancient Dungeons- Developer: ENTERBRAIN, INC Artist: Celianna Publisher: DEGICA Co., LTD

 

Fantastic Buildings Medieval- Developer: ENTERBRAIN, INC Artist: Celianna Publisher: DEGICA Co., LTD

 
Music
Tanner Helland
 
Inspirational Vol 4- Composer/Musician: JDB Artist   Publisher: DEGICA Co., LTD
 
Madness Music- Composer/Musician: JDB Artist   Publisher: DEGICA Co., LTD

 

Character Artist

   "Ayame"

 

 

 

Screenshots:

 

 0nfvyBB.png

DZGS56u.png XJZtBOM.png

 

 

Known Issues:

Issue with tileset used in a cave at Sidewinders Gap. Do not go inside or you'll get stuck.

 

Change Log:

 

-Enemies now have HP Bars
-Fixed a lot of spelling and grammar
-Altered the story in a few ways
-Changed the "Small Potion" healing effect to 15% instead of 10%, and reduced the cost to 10
-Added some more features
-Changed the Menu Layout
-Added a few more areas to explore
-Increased the speed of enemies
-Added files that were missing that caused the game to crash
-Fixed some tile glitches were the player could walk through various objects
-Adjusted Player Portraits
-Made Character Portraits file size smaller
-Fixed many bugs
-Re-organized the script
-Added a few more groups of enemies
-Fixed a glitch were the bandit leader would not return to starting position
-Fixed an upload error with the music not playing
-Added more detail to current maps
-Changed the player's starting equipment.

 

 

Download:

http://www.mediafire.com/download/74kojdb251hppf1/Terra+Evil.exe

Edited by Ragnos
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Well there are a few bugs that have been encountered. I'll release an update once I've found and squashed all the bugs. 

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Well, I decided to give this a play and overall I thought it was well done! I got to the part where you defeat the bandits and couldn't figure out how to complete the quest after that, so I figured that's as far as the demo goes. My playtime was around 40 minutes. Here are my thoughts, which are in dot jot form because I wrote them down as I played. I downloaded this before you squashed those bugs, so forgive me if I've listed anything that you've already fixed.

 

Good:
  • Nice title screen - I like the jewel cursor.
  • The custom menu sounds are really nice.
  • I love how many non-RTP tiles you have. It's really nice to see different tiles being used.
  • I appreciate that we got to play through the hero's backstory instead of just watching it as a cutscene. It's more compelling that way.
  • The gold and dark blue windowskin is simple but attractive.
  • Nice custom portraits! They add a lot to the game.
  • I love the main menu! It looks really nice and matches the blue and gold colour scheme of the windowskin. Consistent colour schemes are always great
  • There were some really witty lines throughout, like the burning arm and the door having a lot in common and "Others say it's more of a 30/70 split."
  • The battles are inoffensive. Nothing unique going on here, but nothing frustrating either. I didn't feel like there were too few or too many encounters.
  • I do like the custom battle interface, although I wonder if it would be nicer if it matched the dark blue and gold menus and windowskin.
  • Love the sideview battlers!
  • It was a nice touch being able to read the books. I like how it opened up a larger window when you read them.
  • The maps were overall well done. They could use a little more detail in some areas, but they were very nicely laid out and generally didn't look empty.
  • Gadwich was funny! I like him. It made me laugh when the bandits ran away just so they wouldn't have to listen to him.
Needs improvement:
  • Watch for spelling and grammar errors - they cropped up every now and then. (Your vs. you're and run-on sentences were frequent issues.)
  • I'm not sure if there was supposed to be music in there, because I never heard any. I only heard sound effects.
  • The green-haired guy in the prologue town and one of the guards in the second town both blocked my path at points. It was frustrating to wait for them to get out of the way.
  • When the prologue town was on fire, all the flames were the same and it looked too repetitive
  • I didn't really understand why the leader of the unknown group decided to recruit the hero right away. Could you maybe show the hero demonstrating his prowess somehow to prove that he would make an excellent Myth Hunter?
  • The top of the portraits are cut off when the characters speak and it looks a little sloppy.
  • The hero's hair appears to bounce up and down when he walks left or right.
  • While there's nothing necessarily wrong with the battles, there's nothing special about them either. They could use a little more flair if you want the combat of your game to stand out among other RPG Maker games.
  • Why do the small potions only heal 10% HP? That's not enough to be particularly useful, especially considering the number of enemies in the first dungeon.
  • Although the main menu looks really nice, I think the main character's HP/MP/TP gauges are cut off, because I can't see the numbers next to them.
  • When I talked to one of the people in the tavern, the hero's face didn't disappear after the conversation ended.
  • It was a little annoying to have to go to the item menu to use the journal. Can you make it a main menu option instead?
  • Money handouts were kinda stingy. I mean, the bandits only gave me 2 Mek each, and it costs at least 10 Mek to heal at the inn...not to mention that the cheapest potions were 20 Mek.
  • The Plains of Gevoriu did feel pretty empty in areas. It's the only map that I thought needed a lot of work.
  • While the dialogue is generally fine, the story of the game does feel a little familiar. There are many RPGs about a boy whose hometown gets attacked and then he becomes a hero. Try to think of how you could put a new twist on this. (Or maybe you have one coming - who knows!)

So yeah, I think this is a good start! The portraits, menus, and tiles go a long way to make this game stand out visually. While there's not much that's wrong with the plot or gameplay, they don't really leave much of an impression either, so maybe that could be something to focus on as you move forward in development.

Edited by Whiona

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Well, I decided to give this a play and overall I thought it was well done! I got to the part where you defeat the bandits and couldn't figure out how to complete the quest after that, so I figured that's as far as the demo goes. My playtime was around 40 minutes. Here are my thoughts, which are in dot jot form because I wrote them down as I played. I downloaded this before you squashed those bugs, so forgive me if I've listed anything that you've already fixed.

 

Thank you, Thank you for your feedback! Been waiting a while for some feedback to make the game better. 

I have fixed the portraits not going away in some dialogue areas problem.

 

The music of the game is great, but from what you say there is none but sound effects. One of my IRL testers downloaded it and said the same. So it must be an download... or upload problem.

 

As for the hair? Well I'll consult the artist about it, but no promises.

 

I'll see about fixing the menu options better and try to fix the menu, though I might need to find a scripter who can help with that.

 

I will also see about adding a bit more to the story in the intro like you suggested. 

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No problem! It's too bad that no one else has commented yet, because I think your project is off to a good start. Even if there are some areas that need to be polished, I enjoyed playing your demo, and that's the most important thing. If you want to attract more players, maybe you could try sprucing up the first post of this topic a bit - I'd include images of the characters with more detailed bios, plus some more screenshots. I thought the second town and battle interface looked nice, so consider showing those off up there.

Edited by Whiona

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No problem! It's too bad that no one else has commented yet, because I think your project is off to a good start. Even if there are some areas that need to be polished, I enjoyed playing your demo, and that's the most important thing. If you want to attract more players, maybe you could try sprucing up the first post of this topic a bit - I'd include images of the characters with more detailed bios, plus some more screenshots. I thought the second town and battle interface looked nice, so consider showing those off up there.

Okay I'll do that. When I get some more time. Though its kinda hard for me since I hate spoiling things. Thank you for putting in some time to play the game! ^.^

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You don't have to spoil the characters' storylines or anything - just an extra sentence or two about their personalities would be fine. :) Maybe you could include a short profile for Carie as well.

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Finished the demo. Took 38 mins because I did a lot of exploring.

- Very solid story-line.

- Very solid maps.

- The game needs to give more money. I couldn't afford potions, not to mention equipment.

- 10% Hp healing potions is not good at all and for 20 currency each, I'm better off burning the money to keep me warm.

- I wouldn't recommend touch combat where you have to be inside them. You can't block the player's path. I walked passed them by entering combat and then escaping.

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I'll give this game a go later today, seems interesting! I'll edit this post with feedback once I'm finished.

 

Edit: I played the game last night up until the Bandit Leader, and had my list of feedback ready. Wouldn't you know it, Windows decided to update then and there while I was away for a bit. 

 

So, at most, I can give you the more important points that I can remember: 

 

- Your game is visually appealing, very appealing. Exploring the world was pretty satisfying, it really showed off your potential as a map designer.. There were a few hiccups with the environment here and there, such as some of the trees and being able to walk on doors.

- The combat system, while looking very nice, is very generic. I usually just had Autobattle fight my battles for me.

-  I loved the portraits! They weren't perfect, but they were very unique, and added much-needed flavor and character to the game.

- Your dialogue needs some improvement in many places. It isn't terrible, but it's a bit on the amateur side. Sentence structure and grammar aside, your characters all seem very rushed. They're established, but not fleshed out. It sounded a lot like this: "I must do this," "You must do that?" "Yes, I must, but I need your help," "Okay, I'll come with you!"

- This game hasn't been thoroughly tested. It functions very well, but it's not polished, and some errors happen here and there. For example: The old man wandering about in the first map walked on top of a door during a cutscene. Not to mention, he amusingly walked in between the family members during a serious moment.

- This game is unforgiving with the currency and items. 20 Mek is surprisingly hard to come by, and it only gives me a potion that heals 10% of my health?

- Was I supposed to talk to Carrie again? Her event after recruiting Gadwich is broken. 

 

If I remember some more of my feedback, I'll note them down here. For now, this is mostly what I remember of last night. I apologize for not giving you a full report. 

 

In return, could you give Legacy of the World a try? We'd greatly appreciate some feedback, and we've gotten virtually none, haha.

 

http://www.rpgmakervxace.net/topic/35027-legacy-of-the-world-demo-v10/

Edited by PowerBurger

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Thank you everyone for this great feedback. We are currently working on a MUCH needed update it seems. Expect for it to released after New Years. Thanks again to everyone that played. 


I'll give this game a go later today, seems interesting! I'll edit this post with feedback once I'm finished.

 

Edit: I played the game last night up until the Bandit Leader, and had my list of feedback ready. Wouldn't you know it, Windows decided to update then and there while I was away for a bit. 

 

Thanks for the feedback. I'll try your game out when I get the chance. 

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Well, I've scrapped the menu script I was using, and replaced it with a new one. 

I like this one better so far. 

 

ols6pOB.png

 

 

We have currently been brain storming for the story, and I have been working on a custom installation program for the full game. 

Another thing we are REALLY hurting for is a pixel artist who can create Holder style battlers. Heck we are even considering paying someone for it. Unless anyone one of you guys and point me to someone who might willing to create some animated battlers for free. 

 

EDIT: Also the small potions now recover 15% HP and 20% MP so kinda evens out.

Also to get most of your money YOU'VE GOT TO SELL STUFF! (Would have hated Tower of Uso 2 if you wanted gold from monsters, you could only get gold from selling things.)

Edited by Ragnos

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Well, I've scrapped the menu script I was using, and replaced it with a new one. 

I like this one better so far. 

 

ols6pOB.png

 

 

We have currently been brain storming for the story, and I have been working on a custom installation program for the full game. 

Another thing we are REALLY hurting for is a pixel artist who can create Holder style battlers. Heck we are even considering paying someone for it. Unless anyone one of you guys and point me to someone who might willing to create some animated battlers for free. 

 

EDIT: Also the small potions now recover 15% HP and 20% MP so kinda evens out.

Also to get most of your money YOU'VE GOT TO SELL STUFF! (Would have hated Tower of Uso 2 if you wanted gold from monsters, you could only get gold from selling things.)

 

Nice menu! Definitely a major improvement.

 

My advice is to not concern yourself with the battlers too much until the game's close to finished. Unless you absolutely need a battler done a certain way, the priority should be completing the game first, and worrying about polish later. 

 

Also, 15% HP and 20% MP is still too small. I recommend either 25% for both, or just separate them and have like 40% for a health potion. 

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Nice menu! Definitely a major improvement.

 

My advice is to not concern yourself with the battlers too much until the game's close to finished. Unless you absolutely need a battler done a certain way, the priority should be completing the game first, and worrying about polish later. 

 

Also, 15% HP and 20% MP is still too small. I recommend either 25% for both, or just separate them and have like 40% for a health potion. 

 

 

Well for me to fully work on the story and to test it as I go I need the battlers of the bosses I need in the game. I have been in need of some animated battlers for 4 other bosses, and at least 10 different enemies. I've been trying really hard to find a pixel artist that is willing to make some spritesheets. 

Right now I've been adding a bit more detail to the maps and trying not to make them seem to, "Empty".

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Just finished work on a new map! I plan to make this area have a flashback scene about the players' training to be Myth Hunter.

 

 

      WSxaI1y.png

 

Just act like the event squares aren't there. ^.^

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Just finished another Map. It's kinda hard to see where to go since there is so much to see. 

 

 

                  usewZAv.png

 

The top left is left mostly under-detailed since the player won't be able to see it anyway.

 

EDIT: Update coming soon! ^.^    http://terraevil.blogspot.com/

Edited by Ragnos

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Have to say, you're very talented with your maps so far. Nice job!

Thanks! I've made quite a few games solo so I've had plenty of time to practice. 

I'm going dark for a while since I have like one GB of data left so I don't use it and go over. I fcking hate data limits!!!! 

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I'm working on a trailer for "Terra Evil". So far it's going well, and its going to reveal something that will possibly be in the game later on.

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http://www.twitch.tv/radiantarin/v/35727068

 

I made a stream of this game recently, as you requested. There are some things in here that I think you should take note of, to improve the overall direction of your game. However, there were some good points of the game as well.

 

+ The music choice was awesome. It was refreshing to see a game that didn't use the same McTricky music over and over again.

+ The mapping was gorgeous. Maps felt real, not like something you would put on paper.

 

- The opening definitely needs something more enticing. Show, don't tell, in this case. Instead of it being a bunch of scrolling images and flat text on said images, you should have a backdrop of said events that happened so long ago, so that it doesn't bore the player immediately.

- There were a few graphic issues I pointed out in the stream, primarily in the beginning town with all of the fire.

- You can do away with the multitude of treasure chests in each area, cutting them down to both save space on the CPU and space on exploration (which is another neat mechanic of the game), but having so many sprawled out chests in one area where you could have only a few with greater benefits is definitely the better way to go. Besides, quality > quantity.

- There's some balance issues with the game. A two-bandit group takes off 50 HP from the MC, which is about how much a Basic Potion heals you for. You hardly get any money throughout your adventure so you're desperately needing to scrounge for resources, only to realize you'd just be wasting them anyway. Potions should serve a purpose, not serve as stones sitting in your bag. The rate at which you are healed from a Potion needs to be increased, probably to about 25% for Smalls and 50% for Basics, or you need to have chests give actual money. Which goes back to the point above.

- After the credits scene, you can talk to the lady again to trigger the event again.

 

Hope all goes well for you and don't let my criticisms dissuade you from this project. You have good visual presentation, but it lacks polish and balance. If these two are fixed, then your game may be good, possibly great.

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http://www.twitch.tv/radiantarin/v/35727068

 

 

Hope all goes well for you and don't let my criticisms dissuade you from this project. You have good visual presentation, but it lacks polish and balance. If these two are fixed, then your game may be good, possibly great.

 

Hey every game has critics plus your feedback really helps. We have been working on the game for a while and I have completely re-done the potions. 

I optionally let the event get triggered again for the credits, surprisingly a few people actually went through it a few times just to listen to the music. 

 

Your feedback is a real help. I really enjoy positive feedback to keep me motivated, but I also appreciate criticisms so that I can attempt to make the game even better. Plus the game has a LONG way to go before it even near completion right now I'd say the demo shows about 8% of the overall game. 

 

Thank you again for the feedback, and I hoped you enjoyed the game to some extent! ^.^

Well Dreadnought Interactive has updated our blog's download page. We added every game that we have made onto the page.

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Hope all goes well for you and don't let my criticisms dissuade you from this project. You have good visual presentation, but it lacks polish and balance. If these two are fixed, then your game may be good, possibly great.

 

Also Comments on the video. There was a major bug with the text box increase. It happens when you don't read a book. It's fixed now in the new stuff which has not been released. 

We have fixed tons of problems that you encountered. I'll let you know when we have released a better version. Maybe a year from now.

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Posting to let everyone know I'm not dead. XD

I've been working on the game quite a lot, and have been re working a lot of things. 

 

I'm not sure when I can get out an update version since right now it's kinda a big mess that needs to be organized. 

On top of that I've still been scouring the net looking for a pixel artist for the battlers.

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