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DoubleX RMVXA Bar Addon to YSA Battle System: Classical ATB

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Prerequisites

DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB

YSA Battle System: Classical ATB(Created by Yami)

 

Script name

DoubleX RMVXA Bar Addon to YSA Battle System: Classical ATB

 

Author

DoubleX:

- This script

Yami:

- YSA Battle System: Classical ATB

 

Terms of use

Same as that of YSA Battle System: Classical ATB except that you must also give Yami credit(you should do this anyway) if you give DoubleX or his alias credit

 

Introduction

With this script, the atb bars will be added nearby the actor sprites as well, and you'll be able to set additional behaviors for all battler sprite atb bars, like additional visibility conditions.

 

 

    # Sets the additional battler sprite atb bar visibility condition in RGSS3
    # codes stored in a string which will be evaluated under
    # Enemy_CATB_Gauge_Viewport as CATB_BAR_VISIBLE_COND
    # E.g.: To make the battler sprite atb bars invisible when that battler's
    #       executing actions, set this as
    #       "@battler != SceneManager.scene.subject"
    CATB_BAR_VISIBLE_COND = "@battler != SceneManager.scene.subject"

 

 

 

Video

https://www.youtube.com/watch?v=ncXzGubKlKY

 

Features

RGSS3 code string as configuration values

 

Instructions

Open the script editor and put this script into an open slot between the script DoubleX RMVXA Bug Fixes to YSA Battle System: Classical ATB and Main. Save to take effect.

 

Compatibility

Same as that of YSA Battle System: Classical ATB

 

FAQ

None

 

Changelog

v1.00a (GMT 1400 15-12-2015):

- 1st version of this script finished

 

(DoubleX)YSA CATB Bar Addon v1.00a.txt

Edited by DoubleX

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