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TetsuyaHikari

How would I make a mini map for a dungeon RPG?

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I've looked through multiple threads about mini maps and such, but they're all for third person RPGs. I have no idea how to go about making a mini map for my own game (or even just a map that can be displayed through a script call). Here is how my interface looks:

 

fMtBn65.png

 

It would be nice if the player could push a button to bring up a mini map in the top right corner or access a large map by opening a map (key item). Could someone explain to me how I might go about adding this feature to my project?

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There is a minimap script by Tomy called KMS Minimap system. It brings up a little map at top right with passable tiles shown as your map. There is also one by Galv, but you need a separate script to make a tiny version of your map and set markers on it. I am using both, and both have their merits but if I was making the dungeon game, I would go with KMS minimap

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I saw that KMS minimap earlier, but it looked a bit too big for my game and I wasn't sure how it would even track movement since everything is taking place in first person. You think that one would really work?

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The mini maps I've seen are pretty much for the standard; with some scripting functions, you could probably include a toggle to turn it on or off, which would solve the issue of the size, if you're afraid of it being left on all the time and people not being able to see ahead because the map would block the visuals.

 

But you're right about the 1st perspective, not sure if the mini map would make a difference or not in that regards. Perhaps try the KMS one and see the results. If tracking doesn't work because of the perspective, then I'm afraid you may have to request it to be made as a result, since 1st perspective is probably not the norm that would have required a common script by now; and I've yet to see a game fully made in that perspective.

 

The other thought may be to abandon the idea of scripts and just have an item that triggers an image of the map, but things like player movement may not work. A crummy work around may be to include events the player can examine (like in the mall) that pulls up a mini map with an indicator that represents "You are here" type of thing. Possibly the quickest solution, but may not be the best.

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