Victor Sant 273 Posted December 18, 2015 This plugin allows you to setup different formulas to decide hit success of actions. You can use that to change the default hit/evade algorithm or create actions with special hit conditions.Download:Victor Engine - Hit FormulaCredits:Author: Victor SantTerms of Use 1 Share this post Link to post Share on other sites
AelarTassarion 3 Posted August 26, 2016 (edited) I guess this is old but I'll ask anyway! I was wondering if this plugin would work for my D&D style system of hit accuracy. I want hit rate to be determined by a dice roll (Math.randomInt(19) +1) plus a proficiency bonus ( + ((a.agi - 10) * 0.5) compared to an enemy's defense (b.def). Does this plugin allow for that kind of formula? Something along the lines of: if (1 * (Math.randomInt(19) + 1) + ((a.agi - 10) * 0.5) > b.def attack hits, else attack miss. Also, does this plugin allow me to call custom stats added by other plugins? Edited August 26, 2016 by AelarTassarion Share this post Link to post Share on other sites