Jump to content
YamiKitsune

I need help with an SV battler.

Recommended Posts

So I'm using a battler that Vibrato made for vx/ace (I think) but problem is, it's not really...usable in MV in it's current state.

 

http://imgur.com/a/3Q3SD

 

You see what I mean?

 

Could someone help me make this all one SV battler sheet like the others in MV? I will of course credit you (and Vibrato obviously) Please, and thank you.

Share this post


Link to post
Share on other sites

Using Yami's Engine Plugin: Sideview Enhancement: Tutorial & merging the sprite-sheets together I've managed to get them looking pretty nice in my game.
Figured I would share what I've got working so far. Although there is a lot more to it than this.
 
Yami's Engine Plugin: Sideview Enhancement is downloadable in MV Wednesday Update #6: Click Here to View
Blog Post (Yami’s Sideview Enhancement && Plugin Updates 77): Click Here to View

See below for my Enemy Note Tag & Setup
Haven't thoroughly tested but I've got it started at least...

The attack still isn't quite working properly yet though.
 
✪***✪ Enemy Note Tag & Setup ✪***✪

 

<Sideview Battler: Gunman>
<Sideview Battler Frames: 4>
<Sideview Battler Speed: 6>
<Sideview Battler Size: 144, 96>
<Sideview Battler Weapon: false>

<Sideview Battler Motion>
  Name: wait
  Index: 0
  Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: guard
  Index: 4
  Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: abnormal
  Index: 6
  Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: damage
  Index: 8
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: swing
  Index: 4
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: item
  Index: 5
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: skill
  Index: 26
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: spell
  Index: 27
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: walk
  Index: 2
  loop
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: escape
  Index: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: victory
  Index: 7
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: dead
  Index: 30
</Sideview Battler Motion>

<Sideview Attack Motion: swing>
<Sideview Idle Motion: wait>

<Sideview Evade Motion: wait>
<Sideview Escape Motion: escape>
<Sideview Guard Motion: guard>
<Sideview Abnormal Motion: abnormal>
<Sideview Sleep Motion: abnormal>
<Sideview Dying Motion: abnormal>
<Sideview Dead Motion: dead>

 


Image Setup:

*Game Folder*\img\sv_actors\Gunman.png â†____________________ (Animated Spritesheet)
*Game Folder*\img\sv_enemies\Gunman.png â†___________________ (Animated Spritesheet)
*Game Folder*\img\sv_enemies\Gunman_placeholder.png â†_______ (Single image to help setup troop)

 

 

Merged Sprite-sheet:

 

 

gunman_made_by_vibrato_by_ctbolt-d9pwmbb

 

 

Edited by CT Bolt

Share this post


Link to post
Share on other sites

Using Yami's Engine Plugin: Sideview Enhancement: Tutorial & merging the sprite-sheets together I've managed to get them looking pretty nice in my game.

Figured I would share what I've got working so far. Although there is a lot more to it than this.

 

Yami's Engine Plugin: Sideview Enhancement is downloadable in MV Wednesday Update #6: Click Here to View

Blog Post (Yami’s Sideview Enhancement && Plugin Updates 77): Click Here to View

 

See below for my Enemy Note Tag & Setup

Haven't thoroughly tested but I've got it started at least...

The attack still isn't quite working properly yet though.

 

✪***✪ Enemy Note Tag & Setup ✪***✪

 

 

<Sideview Battler: Gunman>
<Sideview Battler Frames: 4>
<Sideview Battler Speed: 6>
<Sideview Battler Size: 144, 96>
<Sideview Battler Weapon: false>

<Sideview Battler Motion>
  Name: wait
  Index: 0
  Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: guard
  Index: 4
  Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: abnormal
  Index: 6
  Loop
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: damage
  Index: 8
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: swing
  Index: 4
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: item
  Index: 5
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: skill
  Index: 26
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: spell
  Index: 27
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: walk
  Index: 2
  loop
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: escape
  Index: 3
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: victory
  Index: 7
</Sideview Battler Motion>

<Sideview Battler Motion>
  Name: dead
  Index: 30
</Sideview Battler Motion>

<Sideview Attack Motion: swing>
<Sideview Idle Motion: wait>

<Sideview Evade Motion: wait>
<Sideview Escape Motion: escape>
<Sideview Guard Motion: guard>
<Sideview Abnormal Motion: abnormal>
<Sideview Sleep Motion: abnormal>
<Sideview Dying Motion: abnormal>
<Sideview Dead Motion: dead>

 

 

Image Setup:

 

*Game Folder*\img\sv_actors\Gunman.png â†____________________ (Animated Spritesheet)

*Game Folder*\img\sv_enemies\Gunman.png â†___________________ (Animated Spritesheet)

*Game Folder*\img\sv_enemies\Gunman_placeholder.png â†_______ (Single image to help setup troop)

 

 

Merged Sprite-sheet:

 

 

gunman_made_by_vibrato_by_ctbolt-d9pwmbb

 

 

Thank you very much for your help~

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted