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buddysievers

Continue Map BGM in Menu

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Hi again, i would like to play the map bgm in the menu but have some issues with that.

I modified Hime's Menu Music script so that it  will continue the map bgm but the problem

is it still fades out/in when changing the scene.

Is there a way to disable stopping the bgm when changing the scene at all or at least a way to stop that fade?

Thx in advance!  :)

 

Edit: Here is what i changed in Hime's script:

 

class Scene_Menu < Scene_MenuBase
  
  alias :th_menu_music_start :start
  def start
    th_menu_music_start
    $game_temp.replay_map_music
    #play_menu_bgm unless $game_system.menu_music_disabled
  end
end

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Hmm then it must be something i did wrong...

Well i dont really want to upload my project yet but i trust you enough to send you a link if you would be so nice and lookup my scripts for what is wrong?!

 

Edit: Also when i call the save scene the bgm stops to play and the map bgm doesnt continue when i close menu scene or save scene...

Edited by buddysievers

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You can use the crytsals in the debug room to call the save scene or use the moogles what i would

reccomend cause the crystals where for old debug tests and wont be used in the game's release.

Also the save scene have a bgm until it gets closed when called from a moogle i think.

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