O.P. Wilkituska 32 Posted December 26, 2015 The title is self-explanatory. I'm looking for a TP damage plugin and, surprisingly, I can't find any! I don't know if it doesn't exist or I'm just bad at searching, because I think this is a pretty basic idea. Anyway, if someone knows where to find a plugin like that (or wants to write one, it would be pretty cool. And, as always, thanks in advance, guys! Share this post Link to post Share on other sites
Seriel 830 Posted December 26, 2015 I think I remember something in one of the Yanfly videos something like this. But I could be wrong. Have you checked Yanfly's plugins? Share this post Link to post Share on other sites
O.P. Wilkituska 32 Posted December 26, 2015 I think I remember something in one of the Yanfly videos something like this. But I could be wrong. Have you checked Yanfly's plugins? I've checked Yanfly's web, yes. I thought his Battle Core/Skill Core could do the trick, but nope. Maybe I missed it, but I didn't see that functionality. Share this post Link to post Share on other sites
Adventurer_inc. 9 Posted December 27, 2015 (edited) The core scripts already allows this. In the formula box in the skills tab use: b.gainTp(value); "value" is the amount. Example: Do 0 damage and make target lose 100 TP: - Change damage type to [HP Damage] - Formula Box: b.gainTp(-100); 0 Make target lose 20 MP and TP: - Change damage type to [MP Damage] - Formula Box: b.gainTp(-20); 20 Edited December 27, 2015 by Adventurer_inc. 1 Share this post Link to post Share on other sites
O.P. Wilkituska 32 Posted December 27, 2015 (edited) The core scripts already allows this. In the formula box in the skills tab use: b.gainTp(value);"value" is the amount. Example: Do 0 damage and make target lose 100 TP: - Change damage type to [HP Damage] - Formula Box: b.gainTp(-100); 0 Make target lose 20 MP and TP: - Change damage type to [MP Damage] - Formula Box: b.gainTp(20); 20 Cool, thanks. I didn't know that it could be done with just damage formulas, but, I have a question: wouldn't that method display a pop-up with "0 HP" damage instead of, for example, "20 TP" damage? Still, it's better than nothing, but I think that could be potentially confusing for the players... Thanks, anyway! Edited December 27, 2015 by O.P. Wilkituska Share this post Link to post Share on other sites
Adventurer_inc. 9 Posted December 27, 2015 The no damage pop-up will require a plugin. Share this post Link to post Share on other sites
O.P. Wilkituska 32 Posted December 31, 2015 The no damage pop-up will require a plugin.Well, since it technically does 0 HP damage and the TP damage will be a fixed value, I suppose I can do the trick with an animation, making it look like it is another pop-up. So it will display 0 HP damage and 20 TP damage. Share this post Link to post Share on other sites