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Okay so here's the situation. I got rpg maker vx ace because i wanted to start making a really good rpg. However my idea of a good story and what your idea of a good story is are two completely different things. I need a story but not just any story an epic story. One driven and created by the community of people who want to play this game. So im here to see what you guys have as ideas. Characters, Beginning plot, Bosses, Mechanics anything and everything. I mean i could make the usual save the princess from mister meany or save the world from very bad guy. But i want something complex something worth spending 16 to 24 hours of your life or more to play i need twists i need everything good. But i don't know whats intriguing you guys do. So tell me what you find intriguing so i can make it a reality.

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See, the problem with what your seeking is it's so incredibly broad there's an infinite number of answers and they aren't all going to work together. Figure out some basic stuff first, genre, setting, a basic plotline, what type of combat you'd like to have, etc, etc.

You can't make something complex without any foundation.

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I agree with Ion. You must state the very base of the game before people can build on it. If we made the base for you, technically, you could be considered "lazy." Not saying you are but I have no doubt some will see it that way.

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You say you just got RMVX, and you're already going for a 16-24 hour long game? You should probably spend more time getting to know this amazing little tool you got and downscaling the size of the game you're going for.

 

Producing a game is like producing a movie and if you're gonna do it solo, you have to step back and realize what you can and can't do. Additidionally, since this is the first you'll be making and will act as your stepping stone into further game making, it's important do make what you want, not what others expect you to do. You can't please everyone, no game can, and so you should make what pleases you first.

Edited by TheManlyFairy

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The project I'm hoping to start is probably not going to be that long...that is, if thirteen to fifteen hours isn't considered super long already.

 

I have a friend who also works in this indie game development field, and as he puts it, you have two options in order to improve your confidence and overall game-building ability: one, you could work on a series of small games, and make them bigger as you go. It helps you learn how to properly balance your game relative to scope, and creates elementary game design experience. The other option would be the more technical portion, where you play around with toolkits provided by other triple AAA titles, and/or make mods for other such games - that also introduces more or less what I mentioned.

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Thank you everyone for your replies so far. Now to respond to the different things brought up so far. first thing time of my game. Yes i understand an 8 to 16 hour game is one heck of an undertaking that is like saying im going to write an 800 page novella for my first book. However when it comes to games i expect nothing less of myself right now then i would expect of others and that is i expect especially if im paying for a game is 1 dollar is going to amuse me for at least 1 hour. A lot of games do not fulfill this for me. However this is my opinion and i plan on making a game that hopefully sells anywhere from 8 to 16 USD a copy as a result i wish to have 8 to 16 hours worth of game play. Secondly i did just get RMVX however it doesnt mean i havent been following for almost 2 years watching tutorials and trying out some coding and even graphics design myself its just money has been tight for me and RMVX is by no means cheap. Im not going into this as a complete newb but yes i am fresh and i am at least taking the time to learn the program. Right now this post is to see what i will have as my final goal of having bought this lovely open source program. And finally as to plot that others may hopefully build upon. Last night i had this as a dream:

 

A rouge gets himself caught in  his usual antics not neccesarily a bad guy just his lifestyle choices arent all that great. So there he is looking at the bars of his newly found cell. As he plumps down on his cot he notices a nifty little purple pointed hat. Curious indeed why such a belonging would be in the cell. Curious as he was he was also Wondering as to how it would look on him so he adorns the hat and goes to look at his reflection in a nearby pool of water on the floor. "Hmmmm now dont i look like a raggedy wizard dont I?" "No actually youre now a witch" said a omnipresent voice  "Now who said that?" the rouge says confused. "Why an old hag trapped in a hat looking to be freinds with a puckish rouge in hopes of her release" "Do you know how to get me out of this cell?" The rouge asked "I have ways of doing that yes and many more for your antics" The voice responded with enthusiasm "Well then i think i foresee a most beautiful friendship indeed"

 

Basically witch is a hat that helps the rouge out with magic while the rouge finds a way to release her from her spell and accidentally saving the world at the same time

 

Thank you all for your responses and please do not take this post wrong as there is a lot of opinions in it. And remember opinions are like asswholes everyones got one but that doesnt mean thats how they need to appear. Please i look forward to more responses and especially ones as nicely put as we have so far.

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Just a thing tokeep in mind ,some of the stuff in your story seems hard to convey with RPG maker aestethics (watching at the bars or at the pool of water)

 

Edit : Also I don't want to be that guy so I hope someone would give a good counterpoint but I really don't like what you are trying to do.

If you want to make a community-driven game ,you should learn about the community first. There are wonderful and talented people here who can be both inspiring and helpful in creating a game. But a game ( and any other form of media too) should be designed around a specific purpose with mechanics,graphics,audio and writing serving that purpose not by mixing a bunch of ideas together .

To me, it just looks like you are trying to use the people here to make money out of them by making a game. I'm willing to trust that your intentions aren't as evil as that and that you're just naïve but I'm still condemning what you are trying to do.

Edited by Shiggy

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The community here is full of people with more often then not partial ideas. Nothing full and fleshed out. A little scripting here some graphics there and even a short story or two. Yes there are people out there who are making full games onthis forum but im here to help those who cant seem to have a fully fruiting idea. Im here to help people ripen and come together to see the beautiful fruit of their burdens. The money part thats because well lets face it its really hard to be a full time developer and to be able to bring games to the market that  really enjoy so making a game that yes makes money so i can continue making games for people would be very nice. And its not like im going for anything more than 5-8 bucks really just something to make being agame developer easier finacially. Right now i need everyones help for ideas i can sew together and make as a cohesive and beautiful game that i know people would whole heartedly enjoy. However i have a story and right now ideas are flowing like crazyfor me.This forum has helped and i thank everyone butif its okay im gonna disapear for a few years. 

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... I jumped into a 70 hour game  :mellow: It's working well for me, but I'm pretty sure I'm in the minority there.

Starting small is usually the best course of action.

Same here. I plan on making my game, possibly, a bit longer. Then again, I have a lot to cover regarding lore and world-building, especially when i finish the Bible.

 

EDIT: Why leave for a few years?

Edited by Vectra

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Im looking to develop a game something unique and new. This takes a while and its no short feat a.k.a disappearing for a few years to make said game. If i want some more help ill of course come back and post as this was very helpful. You guys helped me very much with just a few short posts. Basically i learned i need a little more of a developed idea for a game. I also learned that some people do feel this game engine is a little limited as to what it can do. Yes it has a lot built in but more can be added with only a little coding such as reflective tiles. When i next make a post it will be to keep everyone in the loop as to what im making so far and ask for input as to how everyone thinks its going and if they have any ideas. Thank you all for your wonderful help so far. Please if anyone feels like they have ideas go ahead and please post i will check on at least a every other day basis.

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"Hmmmm now dont i look like a raggedy wizard dont I?" "No actually youre now a witch"

Hehehe... please tell me this rogue ends up turning into a girl to become a witch... that would be halarious.... and sexy but maybe that's just my gender transformation fetish talking.

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Hehe... Neato! I am glad you find my idea interesting. *sprinkles fairy dust on you.*

 

Then I guess based on the player's decisions either the rogue tries hard to get back to his original gender or decides to stay a girl? Maybe the witch in the hat could be actually trying to alter the rouge into a new body she could take over but tells the rogue it's the magic's fault. There are lots of weird twists you can take the story in if you want.

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