ProfCreepyPasta 1 Posted December 31, 2015 I've been trying to find a script that plays a custom sound effect when you open the menu (or start menu) instead of playing the default sound from the database. Is there a script for this? Because I can't find any scripts related to this at all. Example, like when you open the start menu in Pokemon games. Share this post Link to post Share on other sites
Shiggy 630 Posted December 31, 2015 (edited) You need to change the call menu method in scene map and replace Sound.play_ok with a line that play another sound effect class Scene_Map def call_menu sound = RPG::SE.new("sound_effect_file_name",100,100) #arguments 2 and 3 are volume and pitch sound.play SceneManager.call(Scene_Menu) Window_MenuCommand::init_command_position end end Then you just need to put this script in Materials ,put your sound file in the audio/SE folder and replace sound_effect_file_name with the appropriate thing Edit: This screenshot looks familiar ,hmm ... Edited December 31, 2015 by Shiggy Share this post Link to post Share on other sites
ProfCreepyPasta 1 Posted December 31, 2015 You need to change the call menu method in scene map and replace Sound.play_ok with a line that play another sound effect class Scene_Map def call_menu sound = RPG::SE.new("sound_effect_file_name",100,100) #arguments 2 and 3 are volume and pitch sound.play SceneManager.call(Scene_Menu) Window_MenuCommand::init_command_position end end Then you just need to put this script in Materials ,put your sound file in the audio/SE folder and replace sound_effect_file_name with the appropriate thing Edit: This screenshot looks familiar ,hmm ... Oh okay, thanks. I put that script in materials and it worked. Share this post Link to post Share on other sites
Rikifive 3,411 Posted January 1, 2016 This thread is closed, due to being solved. If for some reason you would like to re-open this thread, just send me a PM. (= Share this post Link to post Share on other sites