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Hello fellow RM players and makers!  About a year ago, I released my first game title:  Destiny of a Wizard.  For about the last seven months, I am currently working on the sequel to the game titled:  Destiny of a Wizard 2:  Beyond the Vale

 

This game picks up from the previous events that ended in the first game.  To those who have not played the first game in series, please do not read further as it contains potential spoilers!   For more information about my first game, please visit my website to give you an idea about the first game or if you wish to check it out:  http://ultimacj.wix.com/ultimacjproductions

 

 

Game Plot:

 

The last remaining Blue Wizard goes off seeking a new adventure into unknown lands. In the second installment, the hero/heroine heads out into the unknown to spread their wings. As a promise to the hero's/heroine's father, the hero departs into the unknown and goes on brand new adventure. The Blue Wizard sets sail and hears of a land called Lulisa and decides to set forth into this new land. What sort of encounters will the hero run into? What will be discovered in the land of Lulisa? New mysteries, challenges, characters, enemies, and areas will available for the hero/heroine to uncover!

 

 

Game Story:

 

 

The Story Thus Then...:

Since the beginning, the legend of the Blue Wizards was known to everyone. People from all corners of the world came to behold their wonderful power.
Life was peaceful for a long time until a rival, known as Darklin came to wage war against the Wizards and everyone who opposed him.
This twisted Blue Wizard succumbed to the dark arts and made it his mission to destroy anything and everything living.

While other wizards thrived on peace and tranquility, Darklin thrived on chaos and destruction. . .


A war waged on between the Blue Wizards and Darklin for many years.
In the end, Darklin was defeated and he was banished by the great Cecil to another realm never to be seen again. . .
Darklin was never truly defeated and the Wizards knew this. They also knew their power could also be used to bring back Darklin from his eternal prison.
Due to this reason, the Wizards shut themselves away in secret never to be heard from the outside world again.


This plan worked until a Dark Mistress named Zarra craved the same desires as Darklin and wanted to bring him back.
Zarra tracked down the Wizard's village and slaughtered every remaining Wizard except for two. . .
A young child and his father. Before the village's demise, the father hid away his child and told her about the coming of Darklin.


This last hope... this last Blue Wizard was sent on a quest to stop Zarra’s plan and prevent the return of Darklin. . .
As hopeless as this quest was, the young would-be-wizard decided to undergo this quest. The young child meets the Sage of Light known as Lightin.
This old sage would guide our would-be-wizard to become a true Blue Wizard.


He travels to various lands of the Vale Islands and embarks on a quest on to discover the four elemental crystals.
Slowly, the would-be-wizard would unlocked his true potential!


The last remaining Blue Wizard traveled to the dark island of the Dark Mistress Zarra and confronted her!
The battle was long and hard but our hero defeated her in combat!
But before our hero could stop the twisted Zarra, she sacrificed his father to bring back Darklin!
She uses a ritual not-so-named to bring him back and the final battle between Darklin and our hero commenced!
The battle was long and hard but the last remaining Blue Wizard defeated Darklin and peace returned again to the Vale Islands.
Before Zarra’s Island sank into the depths below, the hero’s father told him/her to go adventuring and spread his wings.
Let the world know that the Blue Wizards live again!

The Story Thus Now...:
Since the defeat of Darklin, our hero has embarked on a new journey beyond the Vale Islands. A new chapter has begun for him.
Our hero approaches a new land and according to the CrystalNET this is the land of Lulisa.
What new adventures await the last remaining Blue Wizard? What sort of challenges will the people of the land present our hero?
Will Lulisa respect the Blue Wizards once again. . . or will they remain in hiding forever?
Our story continues where the hero is about to arrive at a small town known as Davowie. . .

 

Game play & Planned Features:

 

*New resources & music: New graphics with various tile sets such as the DS Resource among others, as well as new character animations.



* Battle engine: New battle system using the Mog Battle Script system!



* New foes: Lot's of new enemies from various Maker resources



* New game play: Mechanics such as new puzzles and mini games. That weren't implemented in the original.



* Improved save points: DoaW2 will still feature a similar saving system as of the first, but I will be expanding this based upon feedback from various players.



* New voice overs: Over five new voice overs will be casted for Destiny of a Wizard 2! *Note not everyone has been cast yet since the game still in early development. Please see the website for future updates!



* New merc system: DoaW2 will have new classes you can hire, it won't be a single player adventure this time. Featuring over 10 playable classes to hire from such as the Witch-hunter or the Green Mage! Making it possible for various party setups and multiple play throughs!



* New quests: DoaW didn't expand heavily on quests, this will be different in the sequel as I plan to add several side quests as well as one accumulative one that will reap player special rewards!



* New Menu system: New graphical menu system though it will be very similar to the first game.



* New derpyness: Of course, witty cliche dialog and humor will be in the sequel.



** New Cheevo system: This is not yet finalized as I have not yet tested with the current build of the game, but if possible, there will be an achievement system in DoaW2 that will also reward players upon accomplishing them.



* More content: DoaW2 will still have a linear quality to it similar to the original but this will also be expanded with over ten chapters of planned content, some stuff will be linear but not everything.



* Bonus content: I plan to implement bonus content into the game as a whole. I'm not sure 100% how this will be added (whether in a chapter format or in the game itself or both), but there will be bonus content.



* Official Guide: I will be making a strategy guide for DoaW2 given so much new content the player will be undertaking will be useful for the player should they get stuck. This be available at the game's release date.

 

Preview Screenshots *subject to change*:

 

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Mel_zpsihz4vyox.png

 

 

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Preview Teaser Trailer (with voice over from the Narrator):

 

 

Estimated Completion Date:

 

Right now I'm working on mapping and events which is about 50% completed.  The current goal is near Winter 2016 if all goes well.  I'm taking my time with this project and there is a lot of new content in the second game that wasn't in the first.  To see current progress of the game, please visit my website (see below).  It is has a detailed flow chart in the development section.  Additional updates will be posted to the Facebook page (such as status updates as well as screenshots as further progress gets made).

 

Interested in Beta Testing?:

 

Yes!  I WILL be looking for beta testers!  While I have my own beta testers to play the game when it is ready, I will be looking for at least five to ten beta testers for DoaW2 from the RM community!  Those who beta test will be included in the game's credits as well as receive a free full copy of the game as well as the game guide that's made for it.  If you're interested in beta testing when the time comes, please send me a PM or e-mail me (see below).  If all goes well, I should be near ready for beta testers in the fall (or sooner!)  Beta testers must be able to play the game from start to finish.  Requirements for beta testing will be listed at that time.

 

Demo Version:

 

Currently there is no playable demo for Destiny of a Wizard 2 as I am still in heavy development of the project.  When beta testing for the game is ready to begin, I should have a small playable demo for everyone to try out.  This brief sample will introduce the player to the game as well as partial game play of the first chapter.

 

Extra Details:

 

Key Character Bios:

The Blue Wizard (Male or Female): The protagonist from the first game (you play this character). After a fierce battle with Zarra and Darklin, the Blue Wizard
decides to go out into the unknown and spread their wings. They are young and adventurous. You crave for
new adventure. Lightin recommends you to explore the land of Lulisa to the far east. There you plan
to explore, help those in need, and take on new challenges.  You kept a promise to your father and you plan to deliver that promise.   People need to know Blue Wizards exist once again!

Lightin: The Sage of Light who watches over the Vale Islands and is a mentor to the young Blue Wizard.
He helped guide him/her to unlock their wizard talents.
He is wise and has been alive since days of old. He is patient but stern with the hero/heroine and guides
him/her on this new adventure.

Reverend Frost: Little is unknown about Reverend Frost. Some say he was a rival to Zarra, but
no one truly knows. He craves darkness but his intentions are currently to out do Zarra.  Whatever he plans to do, is well hidden.

Dubious Matt: The mayor of the coast like city of Davowie. He is as trustworthy as he gets and loves
to collect cards and games with others. Matt is famous for card tournaments
he hosts every year with his neighboring town of PikaNeg.

Zarra: The female Antagonist from the last adventure. After her island sank, it
is not known if Zarra survived the ordeal or is truly dead. Those who know
her name fear her, as she tried to bring the ultimate dark Blue Wizard
demon Darklin back into this world.

Melisande: A therapist that resides in her manor north of Careapy. She is known
to help others with her therapeutic methods but recent events has changed
the way she treats her "patients".

 

Resources in Use:

 

While this is not a full list of the resources used since the game is still in development here is what planned to be used in the project: 

Tilesets:  DS/DS+, Samurai Resource Pack, Frontier works Futuristic Heroes, Gryowolf Music, Adventurer's Journey 1-3, Tyler Warrens Monsters, Halloween TileSet, Inspirational Music Vol 1-2, Sinister Hollows Music Pack, Evil Castle Pack, Mythos Horror Tiles, Nothing But Battles, and various community resources are planned to be used.

 

Scripts in use/plan to be used:  Mog Battle System (By Moghunter), Yanfly Scripts for Character interaction, XS Item Popup (By Nicke), Save System (By Evgenij), Choice Help (DiamondPlatinum3), Menu System Script (By Eugene222), Other Add. Scripts by Tsukihime, Kaz Awesome Lighting, Woratana Fog, and additional weather effects by MogHunter

 

Additional info:

 

Please visit my website at UltimaCJ Productions for the latest info on the game:  http://ultimacj.wix.com/ultimacjproductions#!destiny-of-a-wizard-2-development-page/c20x3

As well as the official Facebook page.  Any important updates WILL be posted there first.:
https://www.facebook.com/ultimacjproductions

Thanks for reading!  I look forward to hearing your thoughts!

                                                                                                                                                                    UltimaCJ

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