MightyHotsoup 0 Posted January 12, 2016 I searched around but for the life of me, I just can't figure out how to do this: I want to have and item, that, on consumption, kills you instantly (-100% HP), but BEFORE it does that, I want it to display a message. I've tried using a common event as one of the item's effects, but it always takes away the HP first, which, in turn, causes the message not to show up at all if it is the last member of your party that consumes it, due to the game ending. How can I make it so it shows the message and then drains your HP? Or perhaps, drains the HP, shows the message and then gives you the Game Over? Any help is greatly appreciated. Also, I'm new to the forums, so I'm sorry if I've done something wrong in this post. PS: If somebody wants to know why I have an item that kills you instantly, it's because it's a sort of "Figure out which item is the right one, because the wrong one will kill you" kind of thing. Share this post Link to post Share on other sites
tauceti 3 Posted January 12, 2016 Did you make it so that the item's effects are -100% HP /and/ the Common Event? I feel like that could be why it's messing up. Make sure the only effect of the item is the Common Event - and the event should be firstly displaying the text you want, and then draining the HP. If you drain the HP as part of the item effects it will try to do both simultaneously which is why it might skip showing the text. Share this post Link to post Share on other sites
MightyHotsoup 0 Posted January 12, 2016 That is a good idea, and I did think of that.. but I didn't do it because I need a way to make it drain the HP of the actor that consumed the item, not just any party member. How might I do that? And thanks for the help, by the way. Share this post Link to post Share on other sites