manoma 1 Posted January 15, 2016 (edited) Hi! I don't have much maping skills, i end up never liking the maps i make, so i tried to try new things to make it look better. Since there are a lot of effects i think it's better to show a video instead of a screenshot: VIDEO I never liked how your character was stopped by the roof of a tile, so i used a image to do the wall and made it lose opacity when they needed to see things i also don't like how stairs look, i used shadows to fix that. The tiles looked plain so i used my video editor to change everything I also tried to make illumination effects, using light images as light and changing the screen depending of how much lights you have. The problems is loading everything. i would have to make a script call asking if image manage is ready to fix that. But i don't know how heavy this metod of mapping using images will be at long terms (if the game will be heavy or will freeze a lot). Also because i used a lot of events. I will try to use perfect colision plugin (that detects if pixel collide) to see what i can do to simplify things. Did you like what i did to the walls? Do you think is a bad idea to use images to make maps (long term lag and size my be problems)? Do you have any suggestions to improve it? What did you think about the light system (i'll have to tweak that later if i use day and night systems)? Do you know any plugin that would help? Any suggestions about the house? OBS: the house is on a small size because i used animations on the light (if i used a big map it would be bugged with the animation system) EDIT: pixel movement may be a problem for this too, since in some cases the actor will walk bellow a image . Edited January 15, 2016 by manoma Share this post Link to post Share on other sites
+ Chaosian 617 Posted January 15, 2016 (edited) The opacity and the interactivity are nice features. Pretty standard mapping otherwise. What's this about load times? Have you tried using a black mask (picture) to hide load times instead of just letting the game mill out its processing onto the screen? [Edit: amended typo] Edited January 15, 2016 by Chaosian Share this post Link to post Share on other sites
manoma 1 Posted January 15, 2016 The opacity and the interactivity are nice features. Pretty standard mapping otherwise. What's this about load times? Have you tried using a back mask (picture) to hide load times instead of just letting the game mill out its processing onto the screen? that was one of the options, but that would need even more images and would be weird if it wasn't with the same illumination. Also the player can't move while loading so that could be uncorfotable. i was thinking if making everything black until the images are ready, that would be easier and could do a cool effect. Share this post Link to post Share on other sites
+ Chaosian 617 Posted January 15, 2016 Yeah that's what I mean by a black mask. It basically acts as a loading screen and covers up the map after the actual fade has finished. Then you pull it back when the map it's good and ready to go. It's also nice because you can tune the speed at which the black fades in and out. Share this post Link to post Share on other sites
manoma 1 Posted January 15, 2016 Yeah that's what I mean by a black mask. It basically acts as a loading screen and covers up the map after the actual fade has finished. Then you pull it back when the map it's good and ready to go. It's also nice because you can tune the speed at which the black fades in and out. oh, sry, i read "back mask" (tought it was a picture of the map already loaded in the back)hehe. But using a picture wouldn't work (since the problem here is loading the pictures). Not sure if the defealt fade feature of the maker will work. If it won't, i can make portals to make a fade out, take off the actors opacity and a disable the map background until everything is loaded Share this post Link to post Share on other sites
+ Chaosian 617 Posted January 15, 2016 (edited) Ah yeah, "back mask", typo. Amended. Pictures will, I believe, carry over from scenes. If you start the black mask on another "loading screen" or transfer map, it'll carry over to your house there where you fade the mask. Personally not a fan of the built-in fade. I'm not too sure why. It's glitchy, or doesn't quite work the way you'd expect it to, or something- don't really remember. Edited January 15, 2016 by Chaosian Share this post Link to post Share on other sites