Pedrovin 22 Posted January 21, 2016 Hello there. I'm working on a cute cartoony sci-fi game about robots, and a few days ago I went to a certain community and said people were free to design their own robots and I'd make a sprite for them and put in the game as NPCs ( since I want every NPC to be unique ), and this was ther result. People are still welcome to send me some designs. Also a couple of scientists 2 Share this post Link to post Share on other sites
SpookyMothman 361 Posted January 22, 2016 These are very well done, though I think I'd need to see them at their intended size to see how they look normally. I've seen your art before, and I like it a lot. I'd like to see more sprites, if you've got 'em. Share this post Link to post Share on other sites
CeruleanBlitz 1 Posted January 23, 2016 I agree with the size thing. It's hard to judge them entirely without seeing the natural size. I like the cartoony style of a lot of these characters, it makes the cute alien (?) girls look even cuter. I don't understand what the scientist man's arms are doing in the first sprite lol. If you can upload some more small versions, like what you did with the male scientist and his small sprite it'd help a lot. : ) Share this post Link to post Share on other sites
Tuckie 59 Posted January 30, 2016 Hey, these are pretty neat. They have a fairly unique style, and you seem to have a great sense for colors! However, there are some parts that could use a little improvement, in my opinion. This is an image I made where I changed some small aspects of a couple of your works. Feel free to take what I say with a grain of salt; by no means am I the world's top pixel artist. It's a little messy, but I'll try to explain what's going on with this: BANDING: Banding is a pretty common mistake made when it comes to pixel art shading. Essentially, banding is when the shading of lines follow exactly the same path each pixel out. There are some other elements of it that are more complex, but in the example of this image that was what was happening. There are a few reasons why banding is important to avoid.The main reason is that the difference in shades creates blurry or unfocused effect, rather than smooth transition. Because of how each line of color follows the one before it, it also looks more like the light source comes from directly the center of the image, rather than the implied top-right. That is called "pillow shading". ANTI-ALIASING: Anti-aliasing is actually a good practice of pixel art, and it was something that I saw a lot of in your sprites. It's a very useful tool to smooth out edges, give your art's lines a more coherent curve, and blend together more contrasting colors overall. One thing I would like to note about your anti-aliasing is that you didn't use any on the outlines of the sprites. This is of course optional, but I felt personally that since you don't use a hard outline color it's beneficial. I applied more anti-aliasing to both of the sections of the sprites I edited to provide a clear example of what I meant. A few other notes: The shades with the numbers next to them indicate how many of that exact shade is used within the sprite. I pointed those out to show that there were colors you used in the hair that were used only 2 and 6 times in the whole image. An important element of pixel art, and one of the elements that sets it apart from standard vector art is the use of a limited palette. When those shades were used so few times, I felt that the image would be better off using the next nearest shade that is more common. I found this in almost all of your sprites, not just that one. But that's kind of a small grope, since it isn't really that noticeable. Like I previously said, your colors were pretty nice; they had good variety and contrast. One thing about that I think would benefit the shading is to make colors lean more towards the "cooler" temperature of colors as they become darker. I can see it a little bit, but that is just my opinion. Don't let that comment get in the way of your own art style. All in all, I think with a little more revision they could be pretty great! Just out of curiosity, about how long have you been doing pixel art vs. traditional digital art? (I'm assuming this art is for the sci-fi game you posted screenshots of here a while ago, where you did the map art.) I'd be willing to link a few of my favorite tutorials that explain in more depth what I'm talking about if you are interested. 1 Share this post Link to post Share on other sites
gendfleur 3 Posted February 28, 2016 whoa, these are cool!! i especially love the mouselike one, it's interesting and very original. Share this post Link to post Share on other sites