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SOUL_MV Battle Engine Lotus

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Plugin for RPG Maker MV – Battle Engine Lotus

Author: Soulpour777

 

Plugin Description:

 

This plugin allows you to do the following battle style:

 

  • Actor Portraits in Battle aka RMXP Battle Style
  • Phantasy Star 1, 2, 4 Battle Style
  • Surging Aura Battle Style
  • Lufia 2 Rise of the Sinistrals Battle Style
 

Manual Excerpt

 



I: Installation

 

1. Place the js file under the js / plugins folder. Do not rename the file or else everything under the plugin will not work.

2. Place all needed sprites under the img / sv_actors folder. If you are using the sprites, make sure that you label them with the _be suffix, or else it would not work. It follows whatever sideview battler you are using.

3. On the Plugin Manager, set the proper configuration that would fit your style. Each of the plugin commands are set to create / emulate the style possible that the engine provides.

 

II. Configuration

 

To start working with the Battle Engine Lotus, you will have to make sure that you are using the

Front View Battle System.

 

c1.jpg?w=620

 

When you are going to use the Sideview Battle, what happens is, it rearranges all the sprites in its original position. This Battle Engine changes your Front View Battle only.

 

c2.jpg?w=620&h=110

 


First, what does the Request Motion mean? The Request Motion has only two parameter values,

either true or false. What it does is it allows you to use Sprite Motions like the usual Sideview

Battle Sprites.

 

When false, the battler is static. It doesn’t move or create new motion from the spritesheet.

When true, the battler is animated. It will move and show different spritesheet action just like the

 

SV_Battlers. Make sure that you are using a 9 x 6 spritesheet. It doesn’t matter what size.

Where do you actually get the motion for your sprites? It is still based on the SV Actors.

 

actor1_1_be.png?w=620&h=444

 

actor1_6_be.png?w=620&h=444

 

 


Like these, for example.

 

Each SV Actor used for the Battle Engine Lotus is labeled with _be. So if you are using Actor1_1

for your Actor 1’s SV Battler (during sideview), you must name your Battle Engine SV Battler as

Actor1_1_be. You must inline all animation of the same format or else they won’t work.

 

I included a PSD Template for everyone to scale their battlers properly. When I was developing the

engine, I had to rescale the battlers everytime so they won’t have unnecessary movements during

motion. That also inspired me to just make a motion to each of them and request the motion

through the plugin command.

 

If you are not using the Phantasy Star Style, I advice that the following Plugin Manager values are set to the following:

 

Scale X is 1.

Scale Y is 1.

Sprite Y is 600.

 

Returning the scale of x and y to 1 means that you would not resize them. But if you feel that your sprites are small, please feel free to change them. Decimal numbers are accepted.

 

If you are using the Phantasy Star Style, I advice that the following Plugin Manager values are set to the following:

 

Request Motion is true. This is requried if you want all the battlers to move. Please scale them properly, or else you’ll see different unnecessary movements on your battlers.

Scale X and Scaly Y is 2.5.

Sprite Y is 630.

 

Here are some of the things you need to consider:

1. Scaling your battlers should be proportional. If they are not sized and scaled properly from the PSD template, each movement would look weird and clunky.

2. Make sure that you use the same size scaling from the PSD document, or else, each movement would be different looking.

 

For more information, check the Manual File.





 

Download at Soul x Regalia.
Edited by Soulpour777
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I love the portraits! Keep up the great work! Also great to see front view getting some love =P

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Hahaha, just today i was watching some phantasy star IV videos, because of the plugin i've made today (Tech Points the skill system from PSIV) and you come with an PS battle  :D

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Hahaha, just today i was watching some phantasy star IV videos, because of the plugin i've made today (Tech Points the skill system from PSIV) and you come with an PS battle  :D

 

I just saw it and it looks great. I could use your plugin in the future once I decide to make a PSIV style game. :D

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