+ TBWCS 953 Posted January 22, 2016 (edited) Plugin for RPG Maker MV – Battle Engine Lotus Author: Soulpour777 Plugin Description: This plugin allows you to do the following battle style: Actor Portraits in Battle aka RMXP Battle Style Phantasy Star 1, 2, 4 Battle Style Surging Aura Battle Style Lufia 2 Rise of the Sinistrals Battle Style Manual Excerpt I: Installation 1. Place the js file under the js / plugins folder. Do not rename the file or else everything under the plugin will not work. 2. Place all needed sprites under the img / sv_actors folder. If you are using the sprites, make sure that you label them with the _be suffix, or else it would not work. It follows whatever sideview battler you are using. 3. On the Plugin Manager, set the proper configuration that would fit your style. Each of the plugin commands are set to create / emulate the style possible that the engine provides. II. Configuration To start working with the Battle Engine Lotus, you will have to make sure that you are using the Front View Battle System. When you are going to use the Sideview Battle, what happens is, it rearranges all the sprites in its original position. This Battle Engine changes your Front View Battle only. First, what does the Request Motion mean? The Request Motion has only two parameter values, either true or false. What it does is it allows you to use Sprite Motions like the usual Sideview Battle Sprites. When false, the battler is static. It doesn’t move or create new motion from the spritesheet. When true, the battler is animated. It will move and show different spritesheet action just like the SV_Battlers. Make sure that you are using a 9 x 6 spritesheet. It doesn’t matter what size. Where do you actually get the motion for your sprites? It is still based on the SV Actors. Like these, for example. Each SV Actor used for the Battle Engine Lotus is labeled with _be. So if you are using Actor1_1 for your Actor 1’s SV Battler (during sideview), you must name your Battle Engine SV Battler as Actor1_1_be. You must inline all animation of the same format or else they won’t work. I included a PSD Template for everyone to scale their battlers properly. When I was developing the engine, I had to rescale the battlers everytime so they won’t have unnecessary movements during motion. That also inspired me to just make a motion to each of them and request the motion through the plugin command. If you are not using the Phantasy Star Style, I advice that the following Plugin Manager values are set to the following: Scale X is 1. Scale Y is 1. Sprite Y is 600. Returning the scale of x and y to 1 means that you would not resize them. But if you feel that your sprites are small, please feel free to change them. Decimal numbers are accepted. If you are using the Phantasy Star Style, I advice that the following Plugin Manager values are set to the following: Request Motion is true. This is requried if you want all the battlers to move. Please scale them properly, or else you’ll see different unnecessary movements on your battlers. Scale X and Scaly Y is 2.5. Sprite Y is 630. Here are some of the things you need to consider: 1. Scaling your battlers should be proportional. If they are not sized and scaled properly from the PSD template, each movement would look weird and clunky. 2. Make sure that you use the same size scaling from the PSD document, or else, each movement would be different looking. For more information, check the Manual File. Download at Soul x Regalia. Edited January 22, 2016 by Soulpour777 2 Share this post Link to post Share on other sites
Antioch 33 Posted January 22, 2016 I love the portraits! Keep up the great work! Also great to see front view getting some love =P Share this post Link to post Share on other sites
Victor Sant 273 Posted January 23, 2016 Hahaha, just today i was watching some phantasy star IV videos, because of the plugin i've made today (Tech Points the skill system from PSIV) and you come with an PS battle 1 Share this post Link to post Share on other sites
+ TBWCS 953 Posted January 23, 2016 Hahaha, just today i was watching some phantasy star IV videos, because of the plugin i've made today (Tech Points the skill system from PSIV) and you come with an PS battle I just saw it and it looks great. I could use your plugin in the future once I decide to make a PSIV style game. Share this post Link to post Share on other sites