O.P. Wilkituska 32 Posted February 6, 2016 Hi! I was looking for a common event shop plugin, but it seems that none exists yet, so, maybe someone here is interested in creating one. The name should be self-explanatory: it's a shop that lists common events that you can buy for a gold price. Other than that, the only required feature is that common events with a price of 0 gold display nothing in the price column. Hope this is interesting for someone. Thanks for your time! Share this post Link to post Share on other sites
Tsukihime 1,489 Posted February 7, 2016 What happens after you buy a common event? Share this post Link to post Share on other sites
O.P. Wilkituska 32 Posted February 7, 2016 What happens after you buy a common event?It's price is discounted from your total gold and the common event is executed. Basically, you pay gold to call a common event. I was thinking about a simplified version of Yanfly's old script (https://yanflychannel.wordpress.com/rmvxa/menu-scripts/common-event-shop/) but I know that you made one, too (http://himeworks.com/2013/03/common-event-shop/). Both options are good. 1 Share this post Link to post Share on other sites
Tsukihime 1,489 Posted February 7, 2016 By default, common events do not run during the shop scene. Depending on what kind of common event you want to use, you may also have to select a particular actor to use the common event on (ie: who will purchase this item) The first one is not too hard, but the second one would require some shop design. Yanfly has a shop menu, but I don't think even that supports actor-selection. Share this post Link to post Share on other sites
O.P. Wilkituska 32 Posted February 8, 2016 By default, common events do not run during the shop scene. Depending on what kind of common event you want to use, you may also have to select a particular actor to use the common event on (ie: who will purchase this item) The first one is not too hard, but the second one would require some shop design. Yanfly has a shop menu, but I don't think even that supports actor-selection. True. I wasn't planning on using actor-specific common events, but maybe some other people would find that feature useful, so I suppose it's up to you whether to do it or not. Anyway, wouldn't it be possible to include the actor selection INSIDE the common event? I mean, conditional branches don't look as good as a scripted actor selection, but they work. Share this post Link to post Share on other sites
Tsukihime 1,489 Posted February 8, 2016 We can start with common events that do not support actor selection in the shop scene itself. And then if someone has a shop that does allow for actor selection, that should automatically support these common events as well. 1 Share this post Link to post Share on other sites
O.P. Wilkituska 32 Posted February 8, 2016 We can start with common events that do not support actor selection in the shop scene itself. And then if someone has a shop that does allow for actor selection, that should automatically support these common events as well. Cool! Share this post Link to post Share on other sites
O.P. Wilkituska 32 Posted February 15, 2016 So, anyone interested? (Bump) Share this post Link to post Share on other sites