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AMJ89

Common Event: Footsteps Sound

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Hi to all :)  I'm having a lag problem with my footsteps sound event.

I know that there are a ton of useful Footsteps scripts out there but I needed one that allows me to use both terrain and region tags so I wrote down one myself.

It runs very well but there is one little (super awful) problem... it causes lag!  Whenever this little brat is on the game stutters.

 

I tried to tweak the coding but none of my efforts were repaid :(

 

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Common Event :  - Parallel Process - (+ Its own condition switch) 

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$game_variables[12] = rand(4)

 

#Grass_Sound

 

if $game_player.moving?
if $game_player.terrain_tag   == 1
$game_temp.reserve_common_event(35)
    if Input.press?(:A) 
     else    wait(6)    end
    if $game_variables[12] == 0
     RPG::SE.new("grass1.mp3", 60, 100).play
    elsif $game_variables[12] == 1
     RPG::SE.new("grass2.mp3", 60, 100).play
    elsif $game_variables[12] == 2
     RPG::SE.new("grass3.mp3", 60, 100).play
    elsif $game_variables[12] == 3 
     RPG::SE.new("grass4.mp3", 60, 100).play
    end
end
end
 
Wait(13)
 
---------------------------------------------------------------------
 
(This line is used when I want to read a region instead : if $game_player.region_id  == 21 )
 
So I don't know what I'm doing wrong :( Could someone help this lost soul? Thanks a lot in advance!
 
(P.S. I know for sure that the lag is caused solely by this event! In fact if I switch it off everything runs super smooth )
Edited by AMJ89

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