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effectConditions1.png

 
In RPG Maker, you can assign effects to items or skills. Effects are special behaviors that occur when the item or skill is successfully executed.
 
For example, you can create a "Poison" skill that has a 50% chance to add a "Poison" state to the target, or you can create a "Skill Book" item that will teach a new skill to a particular actor when that actor is selected.
 
Now, let's say you had a skill book that teaches Fire, but only magic users can learn it. Do you want non-magic users to be able to use the book as well? Maybe not.
 
In this situation, it would be useful to be able to define "conditions" that must be met in order for the skill book to be used.
 
This plugin allows you to define "effect conditions", which are conditions that are given to each and every effect on an item or skill. Before an effect can be applied, all conditions must be met.
 
With these conditions, you can now check whether the actor that you would like to use it on is able to learn Fire!
 
Effect conditions are formulas, so you can create conditions on anything that you can imagine.
 

More information and downloads available at HimeWorks

Edited by Tsukihime
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I like that, set it up so that you can learn Fire I, Fire II or Fire III depending if your INT is high enough, or your level....or even max MP. 
Its a great way to reward patience, 'weak damage now' or 'Mega Nukes later'

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