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Why in blazes are these text boxes so screwy?

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The size of text boxes goes screwy at one point in my game, in which an event is altering the y-axis of a picture's position (the picture is on layer 22).


I have a suspicion that the alterations of this picture's y-axis is screwing up text boxes, but I have no idea why, since it doesn't happen at any other point in the game.


As you can see, the text box is just fine ...




... until the icon on the left side rides up the y-axis, and then the next text box looks like ...




... and when the icon rides back down the y-axis, the next text box looks like this ...




So here's a snapshot of the code inside the event.




I have no idea how to fix this. All help is appreciated!


EDIT: Issue resolved! It appears that my choice of using variables 21 and 22 was conflicting with Yanfly's advanced message box script. I just set the script's variables to 0 and that eliminated the problem.

Edited by zork269

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I've moved this topic to 'VXAce Editor Support and Discussion' since it's about VX Ace not MV :)

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9RWO0dm.pngThis thread is closed, due to being solved. If for some reason you would like to re-open this thread, just send me a PM. (=

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