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zork269

Why in blazes are these text boxes so screwy?

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The size of text boxes goes screwy at one point in my game, in which an event is altering the y-axis of a picture's position (the picture is on layer 22).

 

I have a suspicion that the alterations of this picture's y-axis is screwing up text boxes, but I have no idea why, since it doesn't happen at any other point in the game.

 

As you can see, the text box is just fine ...

 

post-33538-0-82727300-1454909669_thumb.png

 

... until the icon on the left side rides up the y-axis, and then the next text box looks like ...

 

post-33538-0-22429100-1454909701_thumb.png

 

... and when the icon rides back down the y-axis, the next text box looks like this ...

 

post-33538-0-41096400-1454909750_thumb.png

 

So here's a snapshot of the code inside the event.

 

post-33538-0-15830400-1454909784_thumb.png

 

I have no idea how to fix this. All help is appreciated!

 

EDIT: Issue resolved! It appears that my choice of using variables 21 and 22 was conflicting with Yanfly's advanced message box script. I just set the script's variables to 0 and that eliminated the problem.

Edited by zork269

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I've moved this topic to 'VXAce Editor Support and Discussion' since it's about VX Ace not MV :)

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9RWO0dm.pngThis thread is closed, due to being solved. If for some reason you would like to re-open this thread, just send me a PM. (=

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