+ Glasses 606 Posted February 14, 2016 (edited) Name: Emerge Animations Version: 1.0 Author: Mr. Trivel Created: 2016-02-14 What does it do? Makes enemies emerge with animation playing into battle. Video: How to use? Use the following in enemy note fields: <AppearAnimation: [Animation ID], [Visible Frame]> [Animation ID] being ID of animation enemy uses before appearing. [Visible Frame] From which animation frame enemy becomes visible. In case of multiple animations listed in the same note field, random one will be picked. Example: <AppearAnimation: 118, 21> Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for non-commercial projects. For commercial use contact Mr. Trivel. Edited February 14, 2016 by Glasses 4 Share this post Link to post Share on other sites
johnseed 2 Posted March 27, 2016 cool its possible for actor Please? Share this post Link to post Share on other sites
+ Glasses 606 Posted March 27, 2016 @johnseed, Maybe in the future. 1 Share this post Link to post Share on other sites
johnseed 2 Posted March 27, 2016 @Mr. Trivelfor the moment use on event "add scrip" $gameActors.actor($gameVariables[9]).hide(); wait(40) actor = $gameActors.actor($gameVariables[9]) actor.startAnimation(118, false, 0) wait(12) $gameActors.actor($gameVariables[9]).appear(); but the actor is the starting animation of battle,ps:sorry for my bad english Share this post Link to post Share on other sites