+ Glasses 606 Posted February 16, 2016 (edited) Name: Enemy Exp Change Version: 1.0 Author: Mr. Trivel Created: 2016-02-16 What does it do? Changes how enemies give EXP. Now it's based on actor and enemy level. Screenshots: I'll pass. How to use: Use the following tag in map properties note field: <Level: [iNT]> - Set level for the enemy. All calculations are based on it. If not set, it'll be assumed as Level 1. <ChangeMode: [Flat/Percent] - Set a specific change type instead of default. <ChangeUp: [Number]> - Set a specific change of exp instead of default when Actor Level > Enemy Level <ChangeDown: [Number]> - Set a specific change of exp instead of default when Actor Level < Enemy Level Example: <Level: 57> <ChangeMode: Percent> <ChangeUp: 10> <ChangeDown: 5> Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects. Edited February 16, 2016 by Glasses 1 Share this post Link to post Share on other sites