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I haven't made any changes to the game since initial upload.

Never doubted ya, just making sure :P

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I wonder if someone would stream all the games :3

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:'D That's it! The winner is crowned. Prototype for GotY!

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:'D That's it! The winner is crowned. Prototype for GotY!

Lol but thanks

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I'd love to see how someone plays my ···interactive experience/creativity toy(?)···

If you decide to stream it, do tell and/or throw up a link to the stream in the forums.

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If I do manage to finish my random Indie entry for fun, can I see it on stream? :3

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I forfeit cuz I wasn't even able to start my entry. Sorry guys, maybe next time :)

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It's okay raymi, you and I are in the same boat XD Let's sail away from this island of accomplished game developers and wallow in our sorrow.... :lol: Just kidding! We'll always be able to tackle it next time c:

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Prototype Post-mortem:

 

My goal was to make a game where sound effects were replaced by text in a comic style and I thought making a horizontal shmup would have been interesting.

 

If the coding went well , I was totally uninspired in terms of both ennemy patterns and narration thus leading to the length of the game.

And it's a shame because the code was made in a very flexible way so it should be very easy to add stuff.

 

On the plus side , I'm pretty happy with my pop-up text effect and I will surely re use that bit of code in other projects because it's very flexible ( it's the same code used for the small popup text and the text giving you instructions).

You can easily change how the text will move,how fast it disappears and what the font is.

 

Another missed opportunity was that  the procedurally generated background ( you may have not noticed but the clouds appear randomly)  is quite relaxing and i think putting narrative phases with just text appearing on screen and the player unable to move (or moving in a pre-determined pattern like in the end game animation ) would have been an effective way to make break points in the game

 

Well I hope I will do better next time 

 

Speaking of next time, in 5 week there will be Ludum Dare 35 and I would like to participate in the jam . Does anyone would like to participate with me ? Coding seems to drain all my ideas so I would like someone that can help me with ideas (and ideally art as well)

Edited by Shiggy
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Prototype Post-mortem:

[snip snip]

Another missed opportunity···[scissor fox was here =^.^=]

 

Well I hope I will do better next time 

 

Speaking of next time, in 5 week there will be Ludum Dare 35 and I would like to participate in the jam . Does anyone would like to participate with me ? Coding seems to drain all my ideas so I would like someone that can help me with ideas (and ideally art as well)

 

I didn't really consider how much work that went into it, but now I'm even more impressed. I may just have a thing for schmups, but I think you should definitely continue building on it. On a complete tangent, are you familiar with the snes game Axelay, and if so, how do you like it?

 

There's so much I want to change and add in my game. Not just the obvious missing features, but placing and removing ants at will, speeding up the sim at a keypress, a proper tutorial/intro stage where controls and features are introduced a few at a time, and much more. I didn't have anyone playtest it until today, and the results of that··· well, I'd be surprised if anyone understands how to play it at all.

 

I don't know if I feel confident enough to participate in something like Ludum Dare··· that's like a REAL competition. Making a game in a week is insane enough for me. Making it in a weekEND, that's··· Deadpool level crazy.

In terms of art; If you liked what I did in my game for this contest(Ants & Tile patterns), I'd be willing to give it a try. I did a bit of animation for another contest once, what was it... 2 years ago?

 

 

 

The sword slashing animation that ended up being used was mine, though it plays too fast. And the villager sprites is my 'work', although I think that ended up taking more than a weekend.

 

 

Oh, and I made my forum avatar. One of my finest works, if I do say so myself.

Edited by Aletheos

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I may just have a thing for schmups, but I think you should definitely continue building on it. On a complete tangent, are you familiar with the snes game Axelay, and if so, how do you like it?

I have never heard of Axelay sorry . I don't think I will continue working on it , I had time to do more stuff but I had some sort of block and couldn't convince myself of anything good . That's why I spend time on some details I would normally do at the end because I wouldn't want to feel like I was doing nothing .The only ennemy wave is the one I made to test my code for movement patterns .

If someone have ideas on how to change it / improve it , I may try to implement their ideas ( as I said earlier , the code is flexible it shouldn't be hard) . Personally I feel creatively dry.

 

 

I don't know if I feel confident enough to participate in something like Ludum Dare··· that's like a REAL competition. Making a game in a week is insane enough for me. Making it in a weekEND, that's··· Deadpool level crazy.

For Ludum Dare ,the Compo is close to a competition but the Jam has almot no restrictions and is more like "make something and have fun" . I did the Global Game Jam earlier this year and I think doing over a weekend is better than a week because I find hard to stay hyper focused on the same thing for one whole week compared to just a weekend . The hardest part is being able to scope well what you will be able to do and organise yourself in a way that all key features should be done after the first day so that the second day is only finihing what's late,polishing and adding optional features.

 

I would happily to have someone to join me even if you don't feel confident about what you would be able to do , having someone to bounce ideas off and playtest would be super useful. If other people would like to join us ,feel free to say so

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Back!

My SIM card and the electricity company conspire against me. I mean, what can be worse than "conveniently" running out of internet quota, then having a full 12-hours blackout?

...

At least the total solar eclipse was beautiful.

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Kotori-chan...

 

 

Noooooooo~ Minervanyan! 。゚( ゚இ~இ゚)゚。

 

What kinda ending was that...? I'm kidding, it was a good, but sad end. The kitty was dead? *bawls muffinly eyes out*

I used to like snakes...until I played this! >:'{

 

I really liked your game. It was short and fun. (I wish there were more levels. I didn't want it to end...)

 

Level 4 was evil though. You don't wanna know how many times Minervanyan died...

 

:thumbup3: Nice work!

 

 

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Ah I failed in every possible way.

 

I had a nice idea for a simple, cool minigame and I wanted to make this in time this time.

 

Sorry for disappearance, sorry for failing and sorry for not updating the timer =P.

 

The only good thing is - that I knew I'll not make this from the very beginning, so nothing was wasted.

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Kotori-chan...

 

 

Noooooooo~ Minervanyan! 。゚( ゚இ~இ゚)゚。

 

What kinda ending was that...? I'm kidding, it was a good, but sad end. The kitty was dead? *bawls muffinly eyes out*

I used to like snakes...until I played this! >:'{

 

I really liked your game. It was short and fun. (I wish there were more levels. I didn't want it to end...)

 

Level 4 was evil though. You don't wanna know how many times Minervanyan died...

 

:thumbup3: Nice work!

 

I will be adding extra levels once the contest is done ^~^

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Okay ~ I've played 3 first entries (from the contestants list) so far and I'll throw few words from me~ ^^

1) Shiggy's "Prototype"

Reminds me of my game. =P

Well ~ as the title even suggests - it's hard to call it a game yet, because it has ~15 seconds of gameplay. =P

There's absolutely no reference to the theme and there's no story nor anything~

But the game itself has a potential ~ it just requires more content and stuff, but you know this already.

 

2) JacobM's "Echoes In The Silence"

That's a nice idea, but I found that extremely boring after a while ~ some 'puzzles' probably would make it more interesting, because at the moment it was just "Check the whole map multiple times until you'll find everything and go to the next map".

Also I found some tiny bugs~ =P

1) Out of curiosity - I wanted to check what will happen when the - .. echo dimension (? ... or something like this) will end when I'll be standing on the river and the game told me: "U want to get stuck? U'll get stuck!"

 

 

FXtDTuk.png

 

 

2) And also I have found some mapping errors ~

 

 

C0f70Wt.png

sLTBcWj.png

 

And more.

 

 

 

I know there was not that much time to work on the game and I understand this, however that can't fully excuse things.

The 'battle' on the other hoof, was pretty interesting and brought some life to the game. =P

Simple story with simple mechanics ~ it's a nice game considering how fast it was made ~ when the stuff would be improved then it could be a nice puzzle-type game.

 

3) Kotori-chan's "Neko Rush"

HOLY BALLS!

That's a really great game as for game made in a week! The mechanics are pretty simple, but you have used them very well! The idea is just great and I really enjoyed playing every single minute of it!

I love the simple style of the game ~ 8 bit graphics, 8 bit music ~ Everything was nicely made and was fitting the general look. If that game would be using NES-like font and simple 8-bit menus (not the default one) then the game would look even more unique, which would make everything look way much better and would blow my mind! =3

A simple looking puzzle game, but really well done! ~ I liked everything ~puzzles, dialogues (I was dying there ~ now I know what happened to me for that week xD), cute 8-bit style and the simple story, that was fitting the 'silence' theme and it even had a plot twist! A happy game that throws sadness at the end ~ just great! =3

Also I'm not sure if that should be like this ~ but I had every single available item in the inventory already, so I could raise my stats to maximum possible right after the start ~ also that made the shop simply useless.

If you would improve the game like adding more organized gameplay/menus ~ more levels then that would be a really, but REALLY great game that you could be proud of!

 

The only thing that was not working well for me was the framerate ~ the awesomeness was too heavy to be handled by RPG Maker apparently. ( ͡° ͜ʖ ͡°)

 

Also the fact, that I was there and what's more ~ you have referred to me pretty accurately made everything much, much funnier (at least for me of course) ~ I was dying there. :D

 

This is really well done, fun and cute game. =3

 

 

 

---------------------------------------------------

Well, these are some of my silly opinions~

Don't hate me for saying bad stuff. =/

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And then...

From out of nowhere...

They came.

 

The results:

1st: Kotori-Chan - Neko Rush: 72/80

2nd: JacobM - Echoes in the Silence: 57/80

3rd: magic233 - Hollow: 34/80

4th: Shiggy - Prototype:10/80

5th: Aletheos - Langton's Ant Farm: 6/80

6th: thejaxinator - Dark Caves: -3/80

 

Prizes for the top 3 will be distributed once i've worked out how i'm doing that, and there was some forum award icons Tuckie made that I completely forgot about. I will get that done soon.

 

Thanks for entering everyone, until the next time!

~Jackus

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Congratulations Kotori-Chan! A very well deserved win! Great game, I loved it! 

AND congratulations to everyone else! I really hope next time more people can "finish" (or just submit either way) their games :D

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YAY! Congratulations everybody! =3

 

"Neko Rush" is definitely a kind of game I'd love to see in these contests! (unique, simple and fun) =3

Sadly, it's extremely difficult to make a decent RPG in a week due to tons of mechanics to handle.

 

It's a perfect example on what I have in my expectations when making a quick game - it definitely was my favorite.

 

Once again ~ Congratulations! =3

 

~I'm so thankful, that I knew I'll not make this from the very beginning. ^^

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