Tsukihime 1,487 Posted May 12, 2012 (edited) FP Equip Restrictions Author: Tsukihime Type: Feature Plus add-on Overview This script adds restrictions to your equips. Features Limit the number of an equip you can equip at once Seal other equips when you have an equip on Properly disables items that you can't equip when requirements have not been met Applies to all equips, such as when you're using Fomar's individual equips (see note 1) More to come Usage The general syntax for this feature plus system is <fp:er _option_: values> Where the options are defined at the top of the script. So for example if you wanted to put a limit on how many of armor 65 you can equip at once to 1, then you would go to armor 65 in the database and in the notebox write <fp:er limit: 1> You can seal equips by specifying whether it's an armor or weapon, and then specifying the equip ID <fp:er wseal: 3> <fp:er aseal: 23> Examples Pictures tell their story. Can you guess what kinds of restrictions I have for my equips? Downloads Script: http://db.tt/OpLmrNdD Bugs Please test and respond Known bugs: -Equip optimization doesn't work properly. -Equips aren't automatically removed when another equip seals them Notes Note 1: You will need to add the following code to fomar's individual equip. Just put it after "initialize" at line 45 or something. def class return nil if is_nil? return object.class end Note 2: For multiple equips, you can use FP Equip slots Note 3: This is the first of a series of Feature Plus scripts I will be writing. They will all use the general syntax <fp: _name_ ...> Where _name_ is usually an acronym of the script name (like ER = equip restriction) If you don't like this maybe you can suggest another scheme? Edited May 13, 2012 by Tsukihime Share this post Link to post Share on other sites