+ GethN7 24 Posted February 26, 2016 I need help to set up an alternate currency shop in my game. I was using a script for this by dbchest, but it seems to conflict entirely with my new menu setup (it's Yanfly's engine with a few minor tweaks), so I was hoping to set it up using either a script or variable based event system. The alternate currency would be Small Medal(s) (item ID #27 in my game database), and they can be obtained from treasures, can be bought with gold, or dropped by monsters, and they can be used to purchase items from certain shops, or at least that was how the original script was going to function. Unfortunately, now that it seems to be broken, I need a way to add Small Medals as an alternate currency for certain shops while still preserving how to acquire them and have them remain an inventory item that the game switches to as the default currency for certain shops like was done in the original script. I'm fine with setting up a variable based event system for trading or trying another script that still allows for the above (I'm trying to do my own version of how Dragon Quest does small medal/mini medal trading), I just need help with how to do this. Share this post Link to post Share on other sites
RetroExcellent 369 Posted February 26, 2016 (edited) Honestly I think this tutorial could accomplish this for you: http://www.rpgmakervxace.net/topic/9477-bounty-and-banking-system/?hl=bank You'd just simply have to have it read the number of Item ID #27 instead of gold, otherwise it could do it wonderfully for you. Just ignore the bounty portion of it lol. Edited February 26, 2016 by Shaddow Share this post Link to post Share on other sites
+ GethN7 24 Posted February 27, 2016 Honestly I think this tutorial could accomplish this for you: http://www.rpgmakervxace.net/topic/9477-bounty-and-banking-system/?hl=bank You'd just simply have to have it read the number of Item ID #27 instead of gold, otherwise it could do it wonderfully for you. Just ignore the bounty portion of it lol. A bit too complicated for my needs unfortunately, but I appreciate the suggestion. Share this post Link to post Share on other sites
RetroExcellent 369 Posted February 27, 2016 Well if you wanted simple you could just have a constant running event that makes a variable = to the number of item 27 so it has a 'currency' to spend. You'd like to have to set up the shops manually with events and choices. Alternatly you could have two variables, one that stores gold and one that stores medals. When you go into a shop that uses medals, you can make it stop storing the gold variable and replace your gold with the amount in the medal variable. You'd simply have to reverse this to get your gold back after. The one thing I see being an issue here, is that it'll still read 'gold' inside the shop. Both options are a bit complicated though. Share this post Link to post Share on other sites
Rezanta 373 Posted February 29, 2016 The above idea works, but you could make a trading setup with those. Just have the event check for X needed medals, and if the player has them, they lose X medals and get the item. Share this post Link to post Share on other sites
+ GethN7 24 Posted February 29, 2016 The above idea works, but you could make a trading setup with those. Just have the event check for X needed medals, and if the player has them, they lose X medals and get the item. That's doable, but would I still be able to make small medals random drops from enemies? If so, how would I massage that in? Share this post Link to post Share on other sites
Rezanta 373 Posted February 29, 2016 For the drops, just have it as a rare chance as one of the three item drop choices. They're the only one that doesn't need eventing themselves to drop the medal. 2 Share this post Link to post Share on other sites
+ GethN7 24 Posted February 29, 2016 For the drops, just have it as a rare chance as one of the three item drop choices. They're the only one that doesn't need eventing themselves to drop the medal. Good point. I'll try this then. Share this post Link to post Share on other sites
+ GethN7 24 Posted March 3, 2016 Got the variable driven evented shop idea to work: http://gethn7.blogspot.com/2016/03/small-medal-shop-fixed.html Thread can be closed now as complete. Share this post Link to post Share on other sites
Tsarmina 2,612 Posted March 6, 2016 Closing this as solved c: Share this post Link to post Share on other sites