cuongeke1 37 Posted February 28, 2016 Hello, i am thinking about making a pet game which let player upload their pet status on my host server, and then when a player declare a battle, system will pick a random profile from the server and generate a clone pet base on it. Battle is automatically, player can watch only. How do you guys think? I make this game for fun only, player can upload their own picture as profile picture too Currently i am stuck at rising pet system, any help is welcome (Game balance, eggs' hatching time, pets' life time, food, pets' attributes...) Share this post Link to post Share on other sites
Rezanta 373 Posted February 28, 2016 That creature is partly from Alien Swarm...? Anyway! This is easiest when you look at games like Pokémon, Digimon,and even MMO RPGs like Crystal Saga and Miscrits. They all try to balance the creatures (for the most part). I've done something like this, to. I'll provide two examples. 1) In Pokemon, if you somehow cheat and have a Zapdos egg, since it's a legendary, it takes around 34,000 steps to hatch. 2) In my game, my pet eggs hatch after so much exp is gained. A Chaingra hatches after 3.5k exp is granted to the bearer, and then it's a little lv1 with its own skills/spells. Share this post Link to post Share on other sites