+ Glasses 607 Posted March 9, 2016 (edited) Name: Critical Damage Multiplier Version: 1.1 Author: Mr. Trivel Created: 2016-03-09 What does it do? This plugin changes how default critical damage calculation works in RPG Maker MV. No more every critical hit deals 300% of it's damage. Now enemies, actors and classes can have their own base critical damage which can be increased or decreased using equipment and states. Video: How to use? Place the following tag in Actor/Class/Enemy/State/Equipment note fields: <CritMultiplier: [FLOAT]> Example: <CritMultiplier: 5.0> <CritMultiplier: 1.7> If placed in Actor/Class or Enemy note field, it'll be that actor's or enemy's base critical multiplier. If placed in State or Equipment note field, it'll be added to the actor's or enemy's critical multiplier total. E.g.: Actor has Crit Multiplier of 1.5 and gets a new state that has tagged 0.5 crit multiplier. Now Actor has 2.0 crit multiplier total. Plugin: <GitHub> How to download Plugin. Click the link above, there will be a button named Raw, press Right Click -> Save As. Terms of Use: Don't remove the header or claim that you wrote this plugin. Credit Mr. Trivel if using this plugin in your project. Free for commercial and non-commercial projects. Edited March 9, 2016 by Glasses 2 Share this post Link to post Share on other sites