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That one works fine.

Does the same problem occur when you try it in a new project?

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So the culprit is a custom shop script I'm using.

 

Tsukihime, do you mind if I PM you the script in order to see where the conflict is?

 

Edit: As a suggestion for the script itself, I think you ought to have the option between weight limit, slot limit, or both and the window displaying weight should change depending on the type of limit you've chosen.

 

I only say this because rather than mess with weight, I'm looking to have a game where limits are only determined by slots and can be upgraded during the game. You can also buy furniture for your house, so the storage system you already have planned is going to make that ten times better!

Edited by Clyve

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Hello,

 

I just want to report an incompatibility with the script : runic enchantement.

Error at line : 549 > i = item.index

It's when I want to equip a Rune on a weapon.

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I've re-written the script to make it add runes directly to your equips and to take runes from your inventory.

 

First, download a new copy of the FP Inventory script (since I added an extra flag to indicate that it's actually imported. Forgot about this)

 

Second, download this runic enchantment script with my updates: http://db.tt/6bGwub5S

 

Edit: As a suggestion for the script itself, I think you ought to have the option between weight limit, slot limit, or both and the window displaying weight should change depending on the type of limit you've chosen.

 

I will add configuration options to show/hide the weight/slot windows depending on which one people want to use.

Edited by Tsukihime

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Thank you very much, it works now.

 

EDIT : is there a chance that I will be overweight with your script ? I mean that i can't loot anymore items because I've reached the weight limit ? If the reply is yes, is it possible to disable this ? Because I am not using this feature...

 

I hope you will add soon the feature to hide the new window you made because I won't be using it for my game.

Edited by Chaos17

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Hello,

 

I am sorry for the double post but I got a problem.

I've found a bug when I want to use an object that target everyone (allies) in battle, it doesn't work and after I choose to use it, the game take me back on the actor command.

 

I even tested your script FP target scope in case it will fix my problem but it didn't.

Here how I setup my item.

 

7c6f7011258b6b13de62bd12dc675t.jpg

 

When I removed your scripts, the item worked fine.

Edited by Chaos17

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I've added extra logic to disable weight limits and item limits.

Haven't added the item limit window though.

 

I want to use an object that target everyone in battle

 

How to reproduce? I tried an item that targets "all allies" and an item that targets "all enemies" and they work fine. I even used my FP target scope to target everything in battle and it worked lol

Edited by Tsukihime

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See my previous post, I edited it while you were replying. I posted a picture of my item setup.

 

I will add configuration options to show/hide the weight/slot windows depending on which one people want to use.

Also, please do not forget to do this because I need it for my menu.

Edited by Chaos17

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Oh, item.

I just added a fix to Target Scopes to load the scopes for items as well. I had only loaded it for skills.

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I think I've found the problem, if it works for you with the default battle system then your script conflict with Jet battle script.

I just tested your script FP inventory+Jet battle script (the one I gave you by PM) and it did the same bug.

 

EDIT : I tried your script alone with the default battle system and it works. I also tried your script with Yanfly ace battle syste and it worked. So it really a problem with Jet SBS and your script.

Edited by Chaos17

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My bug is still there.

I tested your script with all my other scripts and I didn't had any bug except the one related to Jet SBS.

The option to disable the little is nice.

Edited by Chaos17

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Jet's script is complicated and am not sure where the issue is coming from.

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At least a skill which target every allies work.

The item work fine outside battle.

All other items that do not target all party members work too.

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No but I just tried it and it didn't change a thing.

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So this is a simply AMAZING script, but the only problem I have is, how can I make it so that the limit part (im not using weights) counts stacks instead of each item individually? Like, I want it so that I can have 3 of the same item in one stack, but have it only count as one item?

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I'm looking to add some options

 

There are two methods to counting items:

 

count-by-item: each item is treated individually

count-by-stack: each stack is treated as one item.

 

However, actually doing the calculation is kind of weird.

Edited by Tsukihime

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I'm looking to add some options

 

There are two methods to counting items:

 

count-by-item: each item is treated individually

count-by-stack: each stack is treated as one item.

 

However, actually doing the calculation is kind of weird.

 

Well I can't wait for the update allowing this! :D

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Whoa, once every feature on the to-do list is finished, it'll be probably the single most awesome inventory system ever. I hope there'll be support for enchanted-rare-epic items a'la Diablo/Torchlight.

 

EDIT: Sorry, I meant once everything's been done.

Edited by Naridar

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Just letting you know, I tried creating a simple fishing event, and every time I fish, it decreases Bait, but doesn't give the player the item they got from fishing. You may want to look into bugs that could be affecting this.

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Whoa, every feature on the to-do list is finished, it'll be probably the single most awesome inventory system ever. I hope there'll be support for enchanted-rare-epic items a'la Diablo/Torchlight.

 

I think none of the to-do are done lol I haven't been working on them since they were extensions.

And ya, I was thinking of the prefix/suffix/quality, but want to make it so that you can type something up in a spreadsheet and then import it somehow.

 

 

Just letting you know, I tried creating a simple fishing event, and every time I fish, it decreases Bait, but doesn't give the player the item they got from fishing. You may want to look into bugs that could be affecting this.

 

Is it just gaining/losing items?

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Hello,

 

Is it possible to increase the number of inventory space with a script call?

 

Thank you,

 

I'd like to know this as well, and I know it's also a bit silly to ask, as if you had already done it, then you'd have updated the thread. At any rate, have you made any progress with the discard/overflow section of the script when you don't have any space left to accept a new item?

Edited by Clyve

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