DoubleX 208 Posted April 17, 2016 (edited) Note This plugin's available for commercial use Purpose Lets you set some skills/items to need more than 1 action slots Games using this plugin None so far Compatibility Fix DoubleX RMMV Action Cost Compatibility Configurations * @param textColor * @desc Sets the text color of the text showing the number of action slots * needed to use the skill/item on the skill/item window * It'll be stored as a Number * Don't change this when it's shown to ensure proper text displays * E.g.: Setting textColor as 15 will set the text color of the text * showing the number of action slots needed to use the skill/item * onthe skill/item window as 15 * @default 0 Notetags * # Skill/Item Notetags: * 1. <act cost: num> * - Sets the number of action slots needed by this skill/item as num Plugin Calls * 1. meta.actCost * - Returns the <act cost: num> notetag value num as a Number * 2. meta.actCost = num * - Sets the <act cost: num> notetag value num as a Number * - All meta.actCost changes can be saved if * DoubleX RMMV Dynamic Data is used Video https://www.youtube.com/watch?v=epa5v4wZuOs Prerequisites 1. Little Javascript coding proficiency to fully utilize this plugin Terms Of Use * 1. Commercial use's always allowed and crediting me's always optional. * 2. You shall keep this plugin's Plugin Info part's contents intact. * 3. You shalln't claim that this plugin's written by anyone other than * DoubleX or my aliases. I always reserve the right to deny you from * using any of my plugins anymore if you've violated this. * 4. CC BY 4.0, except those conflicting with any of the above, applies * to this plugin, unless you've my permissions not needing follow so. * 5. I always reserve the right to deny you from using this plugin * anymore if you've violated any of the above. Changelog * v1.02a(GMT 0300 20-5-2020): * 1. Added <max act cost> notetag * v1.01c(GMT 0300 2-9-2017): * 1. Fixed all skills/items being not usable outside battle bug * v1.01b(GMT 0800 11-8-2016): * 1. Improved compatibility with DoubleX RMMV Popularized ATB Core * v1.01a(GMT 0500 16-9-2016): * 1. Compatible with DoubleX RMMV Item Charge and * DoubleX RMMV Item Cooldown * 2. Lets you set the action cots text color via textColor * v1.00c(GMT 0400 5-6-2016): * 1. Fixed a bug where action cost's checked for non skills/items * v1.00b(GMT 1400 22-5-2016): * 1. Fixed making some skills/items becoming not usable after cancelling * attack * v1.00a(GMT 1500 17-4-2016): * 1. 1st version of this plugin finished Download Link DoubleX RMMV Action Cost Edited May 20, 2020 by DoubleX 1 Share this post Link to post Share on other sites
DoubleX 208 Posted May 22, 2016 Updates * v1.00b(GMT 1400 22-5-2016): * 1. Fixed making some skills/items becoming not usable after cancelling * attack 1 Share this post Link to post Share on other sites
Lord Vectra 414 Posted May 28, 2016 If I'm correct. By action slots, you mean the effect "Action Times+", right? 1 Share this post Link to post Share on other sites
DoubleX 208 Posted May 28, 2016 If I'm correct. By action slots, you mean the effect "Action Times+", right? Yes. Suppose a battler has 2 Action Times+ 100%, then that battler will have 1 + 1 + 1 = 3 action slots per turn, as that battler can act 3 times per turn in the default RMMV battle system. It means that every action in the default RMMV battle system takes 1 action slot. This plugin lets you set some skills/items to take more than 1 action slot. So if a battler has 3 action slots and that battler has chosen 1 action taking 2 action slots, that battler can only enter 1 more action taking 1 action slot. 1 Share this post Link to post Share on other sites
Lord Vectra 414 Posted May 28, 2016 This came at a convenient time because I'm making a game where all actors had two actions. I wanted shooting their gun to cost two actions so I added a state to the user to do so. I might use this if I ever decide to let the player shoot multiple times (or the enemy) in a single turn. Imma bookmark this just encase. 1 Share this post Link to post Share on other sites
DoubleX 208 Posted June 5, 2016 Updates * v1.00c(GMT 0400 5-6-2016): * 1. Fixed a bug where action cost's checked for non skills/items 1 Share this post Link to post Share on other sites
DoubleX 208 Posted September 16, 2016 Updates * v1.01a(GMT 0500 16-9-2016): * 1. Compatible with DoubleX RMMV Item Charge and * DoubleX RMMV Item Cooldown * 2. Lets you set the action cots text color via textColor 1 Share this post Link to post Share on other sites
Lord Vectra 414 Posted September 17, 2016 Ooooo, that's cool 1 Share this post Link to post Share on other sites
DoubleX 208 Posted August 11, 2017 Updates * v1.01b(GMT 0800 11-8-2016): * 1. Improved compatibility with DoubleX RMMV Popularized ATB Core 1 Share this post Link to post Share on other sites
DoubleX 208 Posted September 2, 2017 Updates * v1.01c(GMT 0300 2-9-2017): * 1. Fixed all skills/items being not usable outside battle bug Share this post Link to post Share on other sites
DoubleX 208 Posted May 20, 2020 Updates * v1.02a(GMT 0300 20-5-2020): * 1. Added <max act cost> notetag 1 Share this post Link to post Share on other sites