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inspectorcrayon

VX Ace - Unable to set 4-way passage for some tiles in the tileset

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Hey,

 

Starting out using this and I have not been able to find an answer for this in the documentation or  elsewhere on the site. I am trying to edit the 4-way direction passage setting for tiles, but I am not able to edit them for some tiles in the tileset (I am using the standard tilesets that came with the program)

 

If you look in the screenshot, you'll see that all the tiles near the top do not have the arrows and dots needed to specify 4-way passage for them, but the ones on the bottom do, and I can edit them just fine. I am not even able to click on or interact with the ones that do not have the dots/arrows in 4-way passage mode.

 

I have marked them as walkable/passable tiles in the "Passage" setting, too, but I'm still not able to interact with them in 4-way mode. There are plenty of tiles what are set to impassable in "Passage" mode that I CAN edit in 4-way passage mode. What am I missing? Is this a bug?

 

Any help is greatly appreciated because this is extremely frustrating.

post-65571-0-97591000-1462909847_thumb.png

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Those tiles at the top are known as "Auto Tiles" and act differently to normal tiles. They will morph/change as you use them in the map editor and you cannot change the 4 way passage for them.

 

You can place B,C,D, etc tiles ( that do have 4-way passage) on top of the auto tiles on the map, though.

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The tiles on top are auto or animated tiles.  If you wish to change them to not be auto or animated tiles, look to the left, and you'll see where it says 'graphics'.  On 'A1 animation' select none, and then on something like 'A5 normal' select the tiles that where original located on 'A1 animation.'  However this will make the animated tiles loose animations, and the auto tiles won't connect like they usually do.  So it would probably be best to just leave them as they are.

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What is it you want to do, anyways?  If you're trying to make certain passable tiles impassible, you can do that by placing invisible events in the player's way whose Priority is set to "Same as Characters".  If it's the opposite, that's a lot more complicated, but with some fiddling (and a little scripting knowledge), you can make it work.

Edited by TaranAlvein

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