Victor Sant 273 Posted May 14, 2016 This plugin adds a new variant for the MP mechanic, where MP is divided in levels. A skill that consume MP from a level can’t be used by spending MP from another level. This system is similar to games like Suikoden and Grandia. Download: Victor Engine - MP Levels Credits: Author: Victor Sant Terms of Use Share this post Link to post Share on other sites
malonkey1 1 Posted May 15, 2016 (edited) So, can a spell require MP from multiple levels? Because that could be great for an elemental spell system I wanted to do. Just rename the levels as elements, and have spells use a mix of different level/elements Edited May 15, 2016 by malonkey1 Share this post Link to post Share on other sites
Victor Sant 273 Posted May 15, 2016 (edited) So, can a spell require MP from multiple levels? Because that could be great for an elemental spell system I wanted to do. Just rename the levels as elements, and have spells use a mix of different level/elements Yes you can, jusd add multiple <mp level cost> notetags, one for each level. Also, notice that you can use icons to display the level name wich should be better for each 'level' display. Edited May 15, 2016 by Victor Sant 2 Share this post Link to post Share on other sites
malonkey1 1 Posted May 16, 2016 So, can a spell require MP from multiple levels? Because that could be great for an elemental spell system I wanted to do. Just rename the levels as elements, and have spells use a mix of different level/elements Yes you can, jusd add multiple <mp level cost> notetags, one for each level. Also, notice that you can use icons to display the level name wich should be better for each 'level' display. Fantastic. Definitely going to make use of this, thanks. Share this post Link to post Share on other sites