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Tiebreaker for second!!  

17 members have voted

  1. 1. [Poll Finished | Do not answer] Whose game did you enjoy the most? [Poll Finished | Do not answer]

    • Forest at the edge of the world - Nirwanda
      8
    • GUISE P.I - Shiggy
      6


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@Takeo212 and Kirimash

 

HA! I got you both beat. This project will be my main game!

 

...That being said, I just plan to expand on this project, develop the maps and gameplay more, etc. 

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Hmm I found a windowskin I would like to use but I didn't find any license on the site

 

http://www.blog.rpgmakertimes.info/resources/windowskins/futuristic-windowskin-2-rmxpvxvxa/#axzz4A1fJkb5W

 

Do I have organiser's approval to use it ?

 

Edit: There are also some music I would like to use,I'm looking at newgrounds and they often have this license

 

"You may not use this work for commercial purposes without making specific arrangements with the artist UNLESS your work is a web-based game or animation, in which case you may use this freely."

 

I will contact every person i want to use the work and not use it if they don't want to but can I still use these f they don't answer before IIAW deadline

 

Edit2 : I got the authorisation for the windowskin, I can send you a proof picture if required

Edited by Shiggy

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Life's been a whiny li'l biotech like always, so I haven't been able to work so much on my game.

But,hey! Of course I'm progressing.

 

Database:

Actors: 8/8

Classes: 4/4

Skills: 12/???

Items: 7/???

Weapons: 7/7

Armors: 12/13? (Might increase/decrease the accessories)

Enemies: 10/21? (Might increase the amount)

Troops: 5/??? (I can finish it in 10 minutes when the enemies are done, so, low-prio.)

States: 27/30 (lol I have more States than Weapons and Armors combined)

Animations: 0/0 (Not using custom animation, not enough time to spent making them.)

Tilesets: 0/0 (Not using custom tilesets, too.)

Common Events: 1/???

System: Almost done (Mostly just adjusting BGMs)

Types: Done.

Terms: Done.

Mapping: 2/??? (This is what makes me worried, uh...)

Dialogues: 0/??? (Still not there yet, but this isn't a dialogue-heavy game like Instances of Clarity, so not much of a problem.)

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Level design takes forever! D:

 

I have almost first level complete, but that wouldn't be enough to cover anything for scoring (plot/theme)... Hmmm... Who cares! :D

 

After I'll finish the first level ~ I'll have to program new features like more weapons and enemies~

 

Perhaps I'll manage to make a silly intro and I even have an idea! =3

 

 

 

C8k7NCd.png

(There are still more details to add)

 

 

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Just a reminder to everyone that there is 2 days left.

I recommend you submit early, so think about how you're going to conlude your game now, unless you have a plan and know what you're doing :)

 

Good luck on the final stretch! :D

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And here I am ~ having almost nothing besides mechanics ~ I guess mechanics won't be enough to count that as a game. ( ͡° ͜ʖ ͡°)

 

I hope 10 mins of gameplay will be enough ~ eventually I can make a blocky level to buy some gameplay.

 

Anyway, I'm so prooooud of myself, that I've managed to make all that stuff in just a week ~ now let's say I have my own platformer engine, that will allow me to make some games. =3

 

 

Good luck everybody! =3

DO NOT PROCRASTINATE! ^^

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Pssh, I still have so much work to do xD

*gets the headphones and OST's ready*

Time to turn up the developing speed~

 

RIKI! You're timer banner makes me so anxious! XD

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Alright!

Finally got round to giving out forum awards for IIAW1 and 3. Enjoy your shiny new awards, guys!

 

And also, just to get you motivated, these prizes are available for the top 3 scorers in this contest, as well as the prize pool!

iuXwHEU.png

 

So get going! Make the rest of those games! :3

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Pssh, I still have so much work to do xD

*gets the headphones and OST's ready*

Time to turn up the developing speed~

 

RIKI! You're timer banner makes me so anxious! XD

Aaaaahh like me! We need to focus! :D

 

Yeah ~ it gets aggressive. =3

 

 

Alright!

Finally got round to giving out forum awards for IIAW1 and 3. Enjoy your shiny new awards, guys!

 

And also, just to get you motivated, these prizes are available for the top 3 scorers in this contest, as well as the prize pool!

iuXwHEU.png

 

So get going! Make the rest of those games! :3

Uuuuuuuuuuuuuuuuu, Shiny! =3

Want.

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Oooooh.

To be fair, i wasn't really aiming for first place since my PC sucks and I can't really play games - so the prizes wouldn't be any use to me.

Now, however, I really want a shiny. Must. Work. Hard!

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I do not know how to short game.

Pretty sure my entry is going to turn into a lengthy demo... I realize that I've over-burdened myself. It started out as a simple idea, then it just kept multiplying and multiplying like tribbles.

Still working on it, though!

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Am i the only one making a simple yet polished game ?

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@Shiggy What are you working on? I don't have time for polishing ~ I've made a sprite sheet, I've made a level and though they don't look perfectly fine, I left them be ~ first try results. =P

 

However, I'm trying to polish the hitboxes and stuff and it still confuses me. I just wasted so much time on configuring enemy's hitbox lel.

 

 

vggCgOq.png

A tiny piece of maths I had to do. =P

My mind got overheated, so I started drawing to help myself~

 

 

Literally, most of the time went into programming hitboxes...

 

Now when I think about it ~ I'm kinda impressed by what people do in games to make it work properly.

 

Anyway, YAY I just created an enemy! :D

 

 

I hope the game will not be running terrible, due to amount of maths, because as far as I know RM, it can have problems with these... =/

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I have a 2d engine script I made that include hitbox support so I hadn't too much trouble when I made my shmup at last indie in a week.(hitbox is not something you want to code from scratch in a limited timeframe)

This time, i'm making a procedurally generated puzzle game.

 

You must identify the right face among 16 generated randomly ( I rebuild the character generator in-game) based on 4 clues  but one of the clue is wrong. It was fun coming up with the algorithm to make it work.
Since the core game was finished quickly , I have time to fiddle with aesthetics , I looked for a nice font,a nice windowskin and a nice music and I added some flavor to the characters . They are now randomly given a name ( it's all names from the forum ) and a trait I tried to make humourous like she won a grimace contest or he makes delicious cakes .

 

I still need to work on the intro and the credits and I would like to add more traits but it should be finished tomorrow .

I will still probably realease the last day to get one last round of playtest

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I'm curious how your hitboxes exactly work and such as I'm pretty sure, that even if mine work really nice, they may be not optimized very well.

 

Sounds interesting ~ Can't wait to see what you'll come up with. ^^ 

 

I'm sincerely wondering about one thing ~ if I should build levels by blocks via making a complex wall of arrays and such ~ I'm not sure if having the whole level in multiple (5) png files is a good idea, considering, that a pretty short level (kinda like world 1-1 from SMB) has width of 10000 pixels. That will for sure weight more, but it's simpler to build levels ~ and anyway I'm not sure how RM would handle moving ~5000 (I've counted how much it would be) objects at once ~ almost each frame.

Also... I'd have to program a level editor, that would allow me to put blocks and print their positions. ~ eww~ I'll better stick to what I have, hope it will not be that bad ~

 

 

Aaaaaanyway the first level is now beatable and it has even some ants, that want to kill you for some reason. ( ͡° ͜ʖ ͡°)

I still need to implement various mechanics like bonuses or carrying multiple weapons~

 

I'll start making intro, that will hopefully indicate the theme or something, because at the moment pure gameplay will not handle the scoring.

 

The game will be ultra-short I guess ~ it will definitely be just a simple demo, so besides completely unique gameplay, graphics and sound ~ I don't have much to offer.

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About hitboxes
I have a piece of code that checks the border of a sprite and creates an array of points . This can take some time to compute but i can do that whenever I want and once the array is in memory it's done.
When checking collision , I check if one of the points from the array is touching a non-transparent pixel from another sprite.
 
i'm not sure how good it is but it seemed pretty effective
 
 

The game will be ultra-short I guess ~ it will definitely be just a simple demo, so besides completely unique gameplay, graphics and sound ~ I don't have much to offer.

 
 I don't think it will be shorter that what I did for my last indie in a week ^-^

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I do not know how to short game.

 

Pretty sure my entry is going to turn into a lengthy demo... I realize that I've over-burdened myself. It started out as a simple idea, then it just kept multiplying and multiplying like tribbles.

 

Still working on it, though!

I'm on the same boat as you xD I got a simple idea, but now it's turned into a lengthy story. I don't think I can finish it all by tomorrow (Curse you work and taking up my time!)

I'm still pretty much at the start and having to push through now!

 

 

I am curious though on what your lengthy idea is about. 

I also am extra curious about Shiggy and Riki's games. Oooo, can't wait ^.^

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I do not know how to short game.

 

Pretty sure my entry is going to turn into a lengthy demo... I realize that I've over-burdened myself. It started out as a simple idea, then it just kept multiplying and multiplying like tribbles.

 

Still working on it, though!

I'm on the same boat as you xD I got a simple idea, but now it's turned into a lengthy story. I don't think I can finish it all by tomorrow (Curse you work and taking up my time!)

I'm still pretty much at the start and having to push through now!

 

 

I am curious though on what your lengthy idea is about. 

I also am extra curious about Shiggy and Riki's games. Oooo, can't wait ^.^

 

 

I want to finish my game, but I'm still at the start... Besides, I lost 3 days... Oh, well, there's another IiaW in August so...

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I'm currently more concerned with my internet balance rather than my working time left, tbh.

I'm using MV, so the file would be pretty large to upload...

 

Also, progress, progress!

 

Database:

Actors: 8/8

Classes: 4/4

Skills: 16/??? (Mostly adding boss skills last night.)

Items: 8/???

Weapons: 7/7

Armors: 15/16? (Might increase/decrease the accessories)

Enemies: 20/??? (More than expected, but no problem so far.)

Troops: 7/??? (I can finish it later in like 10 minutes, when the enemies are done.)

States: 30/32 (Almost done!)

Animations: 2/??? (In the end, I do use custom animation, even though they're basically hue and sfx change.)

Tilesets: 0/0 (Not using custom tilesets, too.)

Common Events: 1/???

System: Almost done (Mostly just adjusting BGMs)

Types: Done.

Terms: Done.

 

Not Database:

Mapping: 3/??? (Still worried.)

Dialogues: 1/??? (Intro lol)

 

Also, enjoy my Destiny Bond + Auto-Life final boss, MWAHAHAHAHAHAHAHAHA!!!

Edited by Akashosu Naoto
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When you post your entries can you mention what maker you used and include rtp and non-rtp uploads please; it will save me a lot of salt.

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When you post your entries can you mention what maker you used and include rtp and non-rtp uploads please; it will save me a lot of salt.

 

For VXAce users, I believe Hime's Resource Checker script can help immensely.

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Regarding MV, as far as I know, there's no "RTP" and "No RTP" upload, since the "RTP" are part of the system (e.g. The software copied the resources into the project when the project start instead of checking whether the "RTP" folder is present or not)

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When you post your entries can you mention what maker you used and include rtp and non-rtp uploads please; it will save me a lot of salt.

No worries, I'll upload a non-RTP version, that will not require RTP to run. ^^

I'm not using it anyway. =3

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I've actually removed all RTP from my game and started adding everything in customly.

But yea, MV immediately imports all RTP into a new project, so if you don't want RTP, you have to manually remove it.

So technically speaking, I don't think you can have an RTP and non-RTP version really.

 

Also, I've never actually uploaded a game, so i feel I'll finish last minute, upload and run to work tomorrow and find out I uploaded wrong xD

That would be my downfall probably.

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