JustAWord 0 Posted May 19, 2016 I am trying to make a moving obstacle that ends the game if the player touches it. The problem is, the script only activates if the player actively moves into it. Since you are supposed to dodge it, I want to fix this. I have tried changing the event trigger between player touch and event touch, but the effect still stands. Am I doing something wrong or is this outside the program's capabilities? Images for those who want them: The script: http://i.imgur.com/oyCLuzd.png Standing and waiting for it to hit me: http://i.imgur.com/4flG4vN.png Moving into it. You can see the character is facing a different direction: http://i.imgur.com/ZQZ1N0i.png Any help would be appreciated. Share this post Link to post Share on other sites
Scrogdog 8 Posted May 19, 2016 Well, unless I'm misunderstanding this, it seems like modifying your custom move route to have the event "Move Towards Player" should fix it. By that, I presume you mean that you want the event to chase and attempt to touch the player, rather than having to have the player make contact as you say. I use that in my game because I have visible on-map encounters that I want to be aggressive towards the player rather than just moving randomly. Share this post Link to post Share on other sites
JustAWord 0 Posted May 19, 2016 Sadly, that gives me the same issue as before. Standing still causes the event to never activate. Although, I don't intend for it to keep following the player. I want it to be a point where the player steps to the side and the object rolls right past, meaning that you only fail if you stand completely still. Thank you for the advice, though! Share this post Link to post Share on other sites
Scrogdog 8 Posted May 19, 2016 (edited) Well, I can't imagine what the issue might be then. It works fine in my game that has visible encounters. In fact, in one place the player gets mobbed and chain attacked even if he just stands there. Hmmm. I'll have to think about this. Good luck! Ah! Just took another look at your screens! Change your event priority to "Same as characters". Sorry to miss that before! Below characters means the player must step on it. Edited May 19, 2016 by Scrogdog 1 forthewin99 reacted to this Share this post Link to post Share on other sites
JustAWord 0 Posted May 20, 2016 I tried changing it as you said and it worked! Thank you so much for the help! Share this post Link to post Share on other sites
Scrogdog 8 Posted May 20, 2016 My pleasure. Sorry I didn't get it right the first time! lol Share this post Link to post Share on other sites
JustAWord 0 Posted May 20, 2016 Don't worry about it! You helped me a ton! This topic is solved. Share this post Link to post Share on other sites
Rikifive 3,328 Posted May 20, 2016 This thread is closed, due to being solved. If for some reason anybody would like to re-open this thread, just send me a PM or report the thread. (= Share this post Link to post Share on other sites