Jump to content
Rezanta

Ability for actors to have Abilties

Recommended Posts

Something I've enjoyed in games, so much that I made a small blog on it, are abilities, which make the game work with or against you when you make a wrong decision or get into a pinch. With the defaults, you could set some abilities up, like super-guard, being resistant to poison and the likes, increasing the chances of critical hits, but you could have something that allowed to attack more times when you lost a certain amount of HP, or where you could cause attacks to hit you more than your allies without making a "cover" skill or increasing that ally's target rate.

 

What I'd like from this plug-in:

  • Players can choose to have abilities active or inactive, using AP or something of the sorts. (Like Kingdom Hearts) Alternatively, having an ability thing for each character, allowing for a certain amount of skills to be equipped at one time. (Like Fire Emblem)
  • The player gets new abilities as the characters level up, or by doing certain quests.
  • Possibility to pass skills to a child through parents. (Like Fire Emblem)
  • Enemies to have abilities.
  • A notification to when an ability activates, much like how the engine shows when one's inflicted with a status or shows what you're doing for your action on a turn.

I thank anyone in advance for taking this up, if anybody chooses to do so, and with that, I bid you all a good day!

Share this post


Link to post
Share on other sites

What I'd like from this plug-in:

  • Players can choose to have abilities active or inactive, using AP or something of the sorts. (Like Kingdom Hearts) Alternatively, having an ability thing for each character, allowing for a certain amount of skills to be equipped at one time. (Like Fire Emblem)
  • The player gets new abilities as the characters level up, or by doing certain quests.
  • Possibility to pass skills to a child through parents. (Like Fire Emblem)
  • Enemies to have abilities.
  • A notification to when an ability activates, much like how the engine shows when one's inflicted with a status or shows what you're doing for your action on a turn.

I thank anyone in advance for taking this up, if anybody chooses to do so, and with that, I bid you all a good day!

In order:

  • Use Yanfly's Skill Equip plugin.
  • This can be done just with the Class information in the Database, and with events respectively
  • This could be done with events as well (check if parent actor has skill, is yes then give child actor skill)
  • You can define enemy skills in the Database
  • You can define the message a skill displays in that skill's entry in the Database.

Share this post


Link to post
Share on other sites

The plug-in does what I want, but I'm not one for losing all of the other skill things I put in. I do thank you in trying to help though. :)

Share this post


Link to post
Share on other sites

Fire emblem is a game series that works like a medieval setting, but with magic and Dragons and stuff. In Fates and Awakening, both allies and enemies were able to have up to five abilities (Excluding the supportive sixth in Fates) that had different effects, from healing allies around you every turn, healing you while an ally was nearby, and my favorite ability Even-handed, even though it worked for Kitsunes only, it healed up to 40% of their max HP each even turn. That's the thin surface of abilities and that game, and there's definitely more to it. I'd post a screen shot, but I don't have tools to do that at the moment.

Edited by Rezanta

Share this post


Link to post
Share on other sites

I really want to play Wild. it looks promising, but alas, I have no ps4. never knew about fire emblem. I feel there are too many medieval setting games for rpgs.

Share this post


Link to post
Share on other sites

The plug-in does what I want, but I'm not one for losing all of the other skill things I put in. I do thank you in trying to help though. :)

Can you state what plugins your using then?

Yanfly is pretty compatible friendly so if you have anything that conflicts with it, someone might have a work around?

Share this post


Link to post
Share on other sites

I'm pretty sure it wouldn't conflict with any of the current plugins I'm using, as most come from Yanfly. (I could be wrong though, never know.)

 

6f9624d9435945c399193783bad7b57f.png

 

 

However, as per quota, there is some fault in how I explained why I declined on the plugin offered, which I humbly apologize.

 

- I already have skills/spells planned, and while I was looking through the plugin, it seemed to replace the actual skill system, which was something I didn't want to have happen. Also, I didn't see any way to edit an ability from the plugin to fit my needs.

Share this post


Link to post
Share on other sites

write this script and see what it does...

infinity.times do

a = 1

puts a

a = 0

puts a

end

Share this post


Link to post
Share on other sites

You could do this with Yanfly's Auto Passive States plugin and make the abilities be states?

*Throws a cookie* Shut up and take my money! XD I must have missed this when I first looked through Yanfly's plugins. Thank you! :D *Solved via Jackus*

Share this post


Link to post
Share on other sites

 

You could do this with Yanfly's Auto Passive States plugin and make the abilities be states?

*Throws a cookie* Shut up and take my money! XD I must have missed this when I first looked through Yanfly's plugins. Thank you! :D *Solved via Jackus*

 

Ack, it's my fault for stalking this topic for ages and not thinking of that solution xD

I saw a new post here and was like "...hang on what about that..?"

 

Ah well, glad it's all sorted now.

 

Closing this thread since it's solved. If you want it reopened, let me know! (PM or the report button) :lock:

  • Like 1

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted