amh1357 0 Posted May 26, 2016 Hi, so I want to make potions unusable for a certain fight, and as far as I can tell there isn't a way to do that. I tried creating a copy of the item and just making it not usable, but I'm not able to exchange those potions for the regular ones and then exchange them back to normal after the fight. Is there a script, or some way to set up the event so it will do this. Thank you. Share this post Link to post Share on other sites
Lord Vectra 414 Posted May 26, 2016 (edited) There is a way to event this. I don't know of any script. You have to make a common event for each item you want to remove. Let's say you want HP potions to be unusable. You will do this: Variable[x] = # of HP potions Loop If [HP Potion] is in Inventory HP Potion - 1 Variable[x] + 1 else jump to label: END end Wait 5 - 10 frames (to reduce the possibility of a freeze) Loop Above Label: END There you go Edited May 26, 2016 by Lord Vectra Share this post Link to post Share on other sites
amh1357 0 Posted May 27, 2016 Thank you, yes this worked! Share this post Link to post Share on other sites
Lord Vectra 414 Posted May 27, 2016 No problem always here to help. Share this post Link to post Share on other sites
Rikifive 3,411 Posted May 28, 2016 Vectra is shreking all da threads! ^^ This thread is closed, due to being solved. If for some reason anybody would like to re-open this thread, just send me a PM or report the thread. (= Share this post Link to post Share on other sites