Jump to content

Recommended Posts

Hi, so I want to make potions unusable for a certain fight, and as far as I can tell there isn't a way to do that.

I tried creating a copy of the item and just making it not usable, but I'm not able to exchange those potions for the regular ones

and then exchange them back to normal after the fight.

 

Is there a script, or some way to set up the event so it will do this. Thank you. 

Share this post


Link to post
Share on other sites

There is a way to event this. I don't know of any script.

 

You have to make a common event for each item you want to remove. Let's say you want HP potions to be unusable. You will do this:

 

Variable[x] = # of HP potions

 

Loop

If [HP Potion] is in Inventory

HP Potion - 1

Variable[x] + 1

else

jump to label: END

end

Wait 5 - 10 frames (to reduce the possibility of a freeze)

Loop Above

Label: END

 

There you go  :lol:

Edited by Lord Vectra

Share this post


Link to post
Share on other sites

Vectra is shreking all da threads! ^^

9RWO0dm.png This thread is closed, due to being solved. If for some reason anybody would like to re-open this thread, just send me a PM or report the thread. (=

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted