Jump to content
Hayato

Help with Conditional Branches(Fast Travel) [EVENTING]

Recommended Posts

So I decided to make a world map(fast travel thingy) without the use of script, I didn't use one

simply because of GUI issues(Script related). So I did it with events, it went so great until I hit a very hard wall. I don't know if it's engine related or maybe I just did something in the events.

 

There are a total of 24 locations in my project and in turn there are also 24 images(I used images)

and the problem is that when I reach the 13th conditional branch it just stops there, I can't access all other locations, watch the video below to see a broad view of what the problem really is.

 

https://www.youtube.com/watch?v=eWA0_MDaKZw

 

What I did was create a conditional branch which would be this:

problem_ss_by_kervinlee-da3y2f2.png

 

The only thing that comes into my mind that there must be a limit as to how many conditional branches you can make. (Probably not)

 

If I didn't explain enough, you can download an empty project below with those conditional branches. (Of course I won't include the images)

 

Download Here:

https://www.dropbox.com/s/kx9e340yyza8tqo/Project1.rar?dl=0

 

I seriously need some help here :(

Edited by Hayato

Share this post


Link to post
Share on other sites

Conditional Branch 12 and 11 have "Control Variable: [0061] = 12"

 

That's why everything after 13 was going haywire.

 

To keep this from happening in the future, for Conditional Branch 1 - 22, have the program add one to the variable. When it hits 23 (the last one), make it equal to 1.This is a good method to use to avoid repeats (because it happened to me a few times before).

  • Like 2

Share this post


Link to post
Share on other sites

Conditional Branch 12 and 11 have "Control Variable: [0061] = 12"

 

That's why everything after 13 was going haywire.

 

To keep this from happening in the future, for Conditional Branch 1 - 22, have the program add one to the variable. When it hits 23 (the last one), make it equal to 1.This is a good method to use to avoid repeats (because it happened to me a few times before).

Oh my god! Thank you so much! It's working now! WAAAH!!! I can't believe that was just the problem!

I can't thank you enough for this!

Share this post


Link to post
Share on other sites

No problem. Im always here to help. Nice map by the way.

Thanks~ But, something came up again :/

Once I press the confirm button to select the place to teleport to, nothing ever happens :(

Share this post


Link to post
Share on other sites

You need "transfer player"

 

If you have that, can you post a screenshot?

Share this post


Link to post
Share on other sites

You need "transfer player"

 

If you have that, can you post a screenshot?

Yeah sure, here it is:

I havent added anything on the others yet but I just wanted to make sure that the first location works first.

problem_ss_by_kervinlee-da41lm7.png

Edited by Hayato

Share this post


Link to post
Share on other sites

On the screenshot b=in your main post, you could try putting it to parallel process.

 

As for the one you've shown me,I see nothing wrong. Is there ANYTHING else on at the same time?

Share this post


Link to post
Share on other sites

Nothing really, and If I set it to parallel process, it just runs the event automatically... OH WAIT!

I FIGURED IT OUT WHY IT DOESN'T WORK!

 

[EDIT]

Thanks Lord Vectra! I finally got it to work now, thanks so much :D

Edited by Hayato

Share this post


Link to post
Share on other sites

Wat was it?

The player has to move to that event, since I set that one as "under characters".. So when the user presses the action button, it triggers the event :D

Share this post


Link to post
Share on other sites

9RWO0dm.png This thread is closed, due to being solved. If for some reason anybody would like to re-open this thread, just send me a PM or report the thread. (=

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×
Top ArrowTop Arrow Highlighted