Hey guys, I'm back again! So sorry....   In one of my main games Tales of Eadris I had a monetary system set up similar to Skyrims Gold, Silver, Copper.  In game, you can't get money from random battles, but instead have to craft, loot and do bounties to get money. This makes money and values small. I wish to use the Gold, Silver, Copper money system because I feel it really get's that feeling across to the player. If you get a gold coin, then you know you worked hard and saved for it!   When this project was on ACE, I was using Spike's Monetary System and it works perfectly.  The script never changed anything except how the money was displayed. That's all I need really, a graphical tweak is exactly all I need~   Possible Example on how to handle this in plugin manager; Maybe; Icon Gold: 100 Icon Silver: 101 Icon Copper: 102 ____________________ Gold Value: 10,000 Silver value: 1,000 Copper: 1 _________________   The icons are essentially the graphical coin to show up indicating what coin(s) you have. The value would indicate what it would indicate. So if I have 999 coins, it'll be 999 copper. If I get 1,000 coins, this hanges to a silver coin with 0 copper. But if I spend 10 coins, it jumps back to have 990 copper and 0 silver. Does that make sense?     I really prefer money handling in this manner in general, so I may actually also use this in pretty much every other game I ever make, so I would appreciate any help, thank you~   I know there are a few currency plugins out there, but they don't handle the money the way I want it to. I want the money to be handled on the main menu and shops like normal currency is, and not have it in a separate window. Spike's plugin was exactly what I needed, but of course, I couldn't find an MV version, so here I am.   Thank you for reading this ^^   ~Takeo